Как работает левел дизайн Зельды | Марк Браун по-русски
Это перевод ролика с канала Game Maker’s Toolkit, автор Марк Браун: • How Nintendo Solved Zelda's Open Worl... Перевод, монтаж и озвучка: Кирилл Буянин Обложка: Рина Свицына Оригинальные источники: How the "Open Air" world was created... | Gamer.Ne Legend of Zelda: Breath of the Wild has become a game... | IGN Japan The Perfect Game World Born under Nintendo's New Development Approach... | GNN Gamer The perfect game world of The Legend of Zelda: Breath of the Wild... | 4Gamer Did the map for "Zelda" start in Kyoto!? | Game.Watch.Impress The Legend of Zelda: Breath of the Wild’s map is based on Kyoto | Polygon The Making of The Legend of Zelda: Breath of the Wild Video – Open-Air Concept | Nintendo • The Making of The Legend of Zelda: Br...