Scooby-Doo Mystery (Genesis) Playthrough - NintendoComplete

A playthrough of Acclaim's 1995 point-and-click graphic adventure for the Sega Genesis, Scooby-Doo Mystery. And don't be fooled by the Acclaim logo. It was developed by Sunsoft, and they nailed their target SOOO good here. The game features two different mysteries, Blake's Hotel and Ha Ha Carnival (begins at 41:50). You play as Shaggy and his ever present pal Scooby picking up objects, using those objects in (usually contrived) ways to get more objects, talk to some people, and save the day. This is an extremely traditional PC style adventure, and was obviously made by a team that loved LucasArts and strove to live up to that standard. The verb driven interface is in full effect here, and everything has an amusing (sometimes hysterically innuendo-laden) description, and the stories are fun and light like the show. The real star here, and what sells this as a Scooby-Doo game through and through, is the presentation. This would have been an awesome looking PC game if it had been released a few years earlier, and it looks just like Day of the Tentacle! The grotesquely distorted sense of proportion, the flippant facial expressions and the smoothness of nearly every animation, the quaint breaking of the fourth wall, cinematic perspective shifts - and on a Sega Genesis!? This looks better than many VGA PC games from the early 90s! Needless to say, this is an amazing title, both as a console adventure game, and as a real coup for both Sega and Sunsoft for the achievement on display here. If you ever wanted a 16-bit console follow-up to the NES port of Maniac Mansion, here is the closest youre ever going to get. Bravo, guys. _______ No cheats were used during the recording of this video. NintendoComplete (
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