Wacky World of Sports Game Sample - Wii

Upper class! "Wacky World of Sports" fits right at home in Sega's eclectic and diverse set of games at the budget-ish MSRP of $35. As publishers of the title with development handled by Tabot Inc., WWoS features quirky non-conventional sporting events, Arcade-style gameplay and heavy reliance of the Wii's motion controls to create a fun and somewhat underrated party game experience. Maybe it was simply the over-saturation of party and mini-game compilations on the system or simply not enough public opinion to make the rounds, but I'll throw my own two cents into the mix, but before I do, there is one thing of importance to mention: The variable game designer, Kenichi Nishi, was a planning supervisor for the game, who has several notable prior titles (most notably with Telenet, Square and Love-de-Lic). If you are not familiar with his works or other involvements, I recommend checking "Tenshi no Uta", "Psycho Dream", "Chrono Trigger" (who hasn't at this point?), "Moon: Remix RPG Adventure", "Incredible Crisis" and "Chibi-Robo", to name a few. Anyhoo, the goal of the game is to use different Wacky contestants with different parameters to win the game's main mode, Touring Mode, to get more unlockables such as event items and sports to use in the Party Mode which can be purchased with points earned during play. The cool thing is that you can play this mode by yourself and against the CPU or invite a few other friends to play as well, mitigating the sometimes stressful solo experience as some events are better than others, though they all play pretty well and are varied in their approach (my favorites are Furniture & Lawn Mower Racing, Log Cutting, Card Boxing and Ice Golf). There are ten sports to play with clear tutorials, though multiplayer really benefits from every player knowing the ins-and-outs beforehand, as a few sports are a bit involved. The graphics are pretty good (though at a slightly lower resolution than normal Wii games), the audio is okay, the game is competently designed for the most part (a few features such as skipping helps, though a few more quality of life additions like not watching the CPU at all wouldn't hurt) and while I wouldn't call it the go-to party game, it's low price and overall playability still put it ahead of a lot of the shovelware to fill this niche for the system, so I like it. This is a video showing some of the events in action. I deliberately crash during furniture racing to show some of the physics and consequence for doing so. Enjoy. ADDITION - Like Us On Facebook:   / thegamingsanctuary   Follow Us On Twitter:   / gs_vyse_and_bel   Visit Us At:

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