Street Jam Basketball Walkthrough Gameplay the 13th Day GBA

Street Jam Basketball Walkthrough Gameplay the 13th Day GBA #streetjambasketball #streetjambasketballwalkthrough #streetjambasketballgba What gamespot says Even though it's ironic that there isn't any pushing or shoving in a game called Street Jam Basketball, the real tragedy is that there isn't much basketball in it either. This is supposed to be a three-on-three basketball game that features urban teams, but you wouldn't know it from the way the game plays. The controls don't let you do much, and the shots that you are able to get off aren't exciting in the least. From the main menu, you can choose between exhibition, arcade, story, and versus play modes. The game supports link play across two GBA systems, and there's a battery backup that keeps track of story mode progress for up to five separate players. There are eight different teams to pick from, and there are five different courts. Unfortunately, the main menu is the only part of the game that has any depth or variety to it. The controls are arranged in a manner that should be familiar to anyone who's played a basketball video game before. The B button controls passing and stealing, the A button controls blocking and shooting, and the two shoulder buttons allow you to switch teammates or activate a turbo boost. Most basketball video games expand on this sort of control scheme by allowing you to perform different shots or passes based on where your player is standing in relation to the basket. Street Jam Basketball isn't set up this way. Charge the hoop and you'll see the same dunk every time. Go for a pass and you'll always perform a straight pass--never a behind-the-back, bounce, or alley-oop pass. The only interesting move you can make is a guaranteed special shot that you earn every time your team sinks four or five baskets. You'd think that with a name like Street Jam Basketball you would be able to shove and elbow your opponents to take the ball away from them. Ironically, you can't. The basic steal and block moves are your only forms of defense. Every aspect of the game suffers because there's so little to see and do. When you're playing the game, you feel like you're just running lines, because you're performing the same pass-and-shoot pattern on every possession. The courts look great and show a few nice details, such as falling rain and tin cans that move when you kick them, but the players are boring to watch because you're seeing them take the same shots over and over again. The crowd noise and explosions that accompany special shots are wonderful, but when you're just roaming the court taking twos and threes, the only reward for scoring points is hearing the announcer say "two-point shot" or "three-point shot" in a deadpan voice that's as soulless as Ben Stein's in Ferris Bueller's Day Off. Unless you want to spend $20 to be bored to tears, you should stay away from Street Jam Basketball. What metacritic says Street Jam Basketball Image Metascore35 Generally unfavorable reviews based on 7 Critic Reviews What's this? User Score6.5 Mixed or average reviews based on 8 Ratings Your Score 0 Summary: Street Jam Basketball features intense three-on-three street ball. You'll select your team from a roster of more than 40 different characters--each with a different style, speed, and special dunks. Take your players throughout more than 20 tournaments while climbing from beginner to violence mode. Playground locations include the streets, abandoned buildings, the docks, the park, the sea, the roof, and a skyscraper. Street Jam Basketball also features stamina bars, team managing statistics, and a multiplayer mode. What IGN says When Midway popularized the arcade basketball series with the incredibly awesome NBA Jam, tons of game designers and publishers leapt onto that gravy train with their own take on that style of sports...and most failed miserably. Games like Charles Barkely: Shut up and Jam, Jammit, even White Men Can't Jump on the Jaguar attempted to reproduce the success Midway had with the genre, but never approached the same level of Midway's attention to gameplay detail. Acclaim, the holder of the NBA Jam franchise couldn't even offer up a decent version of the game on the Game Boy Advance when it launched that game a few years ago, creating what can easily be called one of the worst games on the handheld...ever. Street Jam Basketball isn't quite as bad as that, since it's obvious that the development team at least poured a bit more effort into this license-free three-on-three arcade baller. But there's no denying that Street Jam is a very bad game; the result here is a game that promises a lot but delivers very little. It's a barely-playable game that makes us, again, wish for the real deal Midway design on the handheld. Or, at least something that captures the charm of that design, because Street Jam Basketball misses it completely.

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