Summer Carnival '92 Recca Nes/Famicom Full Normal Mode Playthrough No Hit Run

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Player Heroes Of Xanadu - As a request of Kwkbox. Developer and gaming cult figure, Shinobu Yagawa, gets absolutely obsessed with speed, and makes the enemies fly hard and fast. Naxat Soft's Recca (also spelled "Rekka", meaning "blazing fire") is quite possibly the best shooter on the Famicom, and without question the fastest. Naxat Soft even had had their own game tournament competition called "Summer Carnival '92" I am not uploading new videos on this channel anymore. You can fallow me, my new channel and videos on youtube here: https://www.youtube.com/channel/UCHSwgvs38Zr7v1C5oPBDexg/
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Summer Carnival '92: Recca (サマーカーニバル'92 烈火?), commonly referred to as Recca (meaning "raging fire"), is a 1992 scrolling shooter video game developed by KID and published by Naxat Soft for the Family Computer. As its name implies, Recca was created for a shooting game competition called the "Summer Carnival" by Naxat Soft, which took place on July 17, 1992. The game was known for pushing the Famicom to its limits, having high sprite counts while maintaining fast speeds. As only a few copies were sold, the game is now quite rare, with cartridges selling for around 20,000 yen. However, a download version of Recca was released for the Nintendo eShop on December 12, 2012, costing only ¥500. It also was released for the first time in North America and Europe on the Nintendo eShop on September 5, 2013 and ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ August 15, 2013 respectively. Recca is described by shoot 'em up fans and reviewers as one of the toughest games in history. Although it is a little known game, Recca is one of the few games that pushed the hardware of the Famicom console. Recca worked around sprite limits of the Famicom hardware by showing sprites for effects like explosions every other frame (at 30fps instead of 60fps). One reason for its general obscurity is due to the fact that upon its release in 1992, focus was already on the Famicom's successor, the Super Famicom console. By using a rom hack or cheat code, the Sega logo appears and explodes, then the Nintendo logo appears. ("Sega" and "Nintendo" are spelled with "?"s instead of "e"s.) There actually is a bit of a story in this competitive shmup, but, as you’d expect, it’s mostly in the manual, and takes a backseat ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ to the hardcore shooting going on. In the year 2302, just after man has made peace with the inhabitants of the galaxy Andromeda, a group of vicious aliens takes down the galaxy and sets its sights on man. Our only hope is the special starship Recca. And, considering that almost every vertical shooter not developed by Cave or Project Shanghai Alice has a story like this one, it doesn’t go further than that. On the other hand, what Recca lacks in story, it more than makes up for it in graphics and sound, and both are among the best you will ever see in an NES game. Better still, they’re emulated fantastically on the 3DS hardware. Any hardcore fan of vertical shooters can attest that games of the genre often suffer from slowdown due to ever-increasing amounts of bullets, enemies and what have you. Not so in Recca, where lead programmer, ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ later Raizing and Cave developer and gaming cult figure, Shinobu Yagawa, gets absolutely obsessed with speed, and makes the enemies fly hard and fast. Naxat Soft's Recca (also spelled "Rekka", meaning "blazing fire") is quite possibly the best shooter on the Famicom, and without question the fastest. It is also among the rarest. Shooter competitions were apparently the "in thing" back in the early 90s, with Hudson Soft creating several yearly tournaments featuring its Star Soldier series, amongst others. Naxat Soft had their own competition called "Summer Carnival '92", and Recca was given the honor being used for this tournament. However, since it was released in the late years of the Famicom (the previous year's tournament had used a PC Engine CD game, Spriggan, a much more powerful system) very few cartridges were maded. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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