Disclosure: This game copy was bought by the reviewer. Fully hand drawn environments and tactical combat make up the bulk of this game's appeal. It has a very unique art style that unfortunately begs the question, "how long will it take to finish if 2 main areas and a intro took several years?" That isn't to say their isn't content. The two areas are relatively small, but they offer replay value in the form of several factions that you can help or destroy. It isn't as much of a choice in the second area, but overall it took me 4 hours for the first run through. Once you finish, it sends you back to the first area to redo everything, but you can keep your gear. Combat is tied to a skill and perk system that adds another layer of experimentation. Skills are available to unlock once your stats are high enough and give anything from dual wielding with no accuracy loss to lock picking. Negative perks can make you suicidal (thus randomly killing you so save often), go psycho and start shooting anyone or run away in a panic if so much as a paper cut happens. It makes fighting a pain, but the general top down shooting is engaging with plenty of guns and ammo lying around for you to plunder. The UI is a bit of a mess and trying to interact with things on the ground can get infuriating. Frame rate remained steady with the only noticeable problem being loading screen freezes that seemed to be ironed. Dialog needs work as well. I really enjoyed myself with this one, but there is no telling how long this is going to take given the hand drawn environments. If you want to take the risk, you might have some fun experimenting with the character creation, but otherwise wait to see how things develop.