Silent Debuggers - Hard Difficulty Longplay [No commentary]

You may use this footage as you see fit, you don't need my permission. Silent Debuggers is poorly documented online, and I realised that there doesn't seem to be a full no commentary longplay of Silent Debuggers on hard difficulty. So, here's a successful run I've made. As far as differences go between normal and hard: -The real difference is clearly the number of enemies, which makes resource management way harder. As an example, instead of having 4 grey monsters on level 6, hard mode gives you 6 of them. I have not calculated the difference for other enemies, but suffice to say there are more than on normal. This makes the run longer. -Some places on the net claim that the hard difficulty "adds" the slime monster (you can see it going up and down when I enter level 1's cargo bay). Not only have I only seen a single slime every hard run I've made, but it seems that it can also show up on normal difficulty (never happened to me, but I recall seeing that on the net). Moreover, the Japanese version has no difficulty select and has slimes in normal play (the Japanese Wikipedia entry hints at a code you can enter as your name for a hard difficulty: ワタ?イシ, but it doesn't seem to work). There's probably some kind of pattern for the slime spawn, but I honestly have no clue. Emulated with Beetle PCE.

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