Fire Emblem Fates: Birthright Speedrun World Record - 34:21

This is a speedrun of Fire Emblem 14 Fates: Birthright in 34:21 on normal difficulty for real-time, starting timing on file select after avatar creation and ending on fadeout after defeating Garon. I ran this on a new 3DS XL with a delfinocustoms capture with Luma3DS - the game is installed digitally, region lock is disabled, and the new 3DS CPU (i.e. overclocking the hardware) is off. Corrin Build: Male Magic Boon Defense Bane Mage Talent Birthright is the easiest of the 3 routed casually, but BECAUSE it's the easiest route, it's the most luck-based speedrun. The speedrun early promotes Corrin yet still demands meeting ridiculous benchmarks - all the Birthright statboosters aren't enough. For some perspective, Conquest and Revelation use Strength Boon Corrin - Birthright used Magic, yet the entire run still demands this Magic Corrin gets as much strength as his Strength-boon counterparts in Conquest and Revelation, ON TOP OF needing magic and speed and literally EVERY stat in the game, and not missing a single hitrate. A harder difficulty speedrun would likely use a more reliable long-term class and/or grind Corrin more, so a hard/lunatic speedrun would likely be easier and more reliable. This run itself was good - some mistakes/minor timeloss but with how much of a fucking resetfest this route is earlygame, it's never realistic to get a REALLY good run. Enjoy this giant essay of what can kill the run! Ch03 Requires 3/4 strength levels to not lose time to the gate. Ch04 Requires 3/5 speed levels. Corrin failed to quickly kill the boss, losing time Ch05 Ryoma did almost no damage to the boss. Corrin had to hit the boss twice, costing me time. Ch07 Corrin must not miss any of his 80ish hitrates on any enemies in the first few turns. Missing is a reset. Ch08 Turn 3, the archer moved to a bad spot. I brain farted and forgot what to do for a few seconds. Biggest execution mistake here. Ch10 Corrin ideally wants 19 magic (9/12 levels) to one shot ninjas while nerfed. 18 is workable but risky. This Corrin failed which is normally a reset but he also miraculously hit 15 speed (9/12 levels) so he could actually double all the ninjas - but still needs to land double 80ish displayed hitrates per ninja. If Corrin fails either of these absurd benchmarks, that's a reset, even though this is n0rm4l m0d3 on on e4sy rout3. The map itself went VERY well. Ch11 Corrin must have at least 11 speed. Reina has a 13% chance to die and thus kill the run when finishing the kinshi knight on turn 5, but there are no alternatives that are fast. Reina must not double miss any ~80% displayed hit on each sky knight or else the run is dead due to reinforcements Ch13 Corrin wants at least 17 speed (11/16 levels) to skip a speed tonic, but MUST have 15 to double Camilla. Run probably dead if he doesn't hit 15 speed. If his defense hasn't been holding up, he can also die very easily. Ch15 The Wolfskin are accurate and hit Corrin hard, so he can die any time. I meant to use the secret book instead of the speedwing, because Corrin really wants to land a double ~55% displayed hit on Keaton. If he misses at all, and isn't at full health, then Keaton with his beastbane will probably kill Corrin and run over. Even though this is on n0rm4l m0d3 Ch17 Flora and her fellow maid can just delete Corrin if they feel like it. I got a lucky proc and 1RKOd her. Ch22 and Ch23 Ryoma has a very realistic chance of not "just dodge lmao"ing enough, or getting crit'd by a berserker. Run over. Ch24 I look at my Corrin and buy statboosters depending on if he's missing the benchmarks: 31 strength 34 magic 25 speed. If he meets these without them, then I can commit more money to reliability and his survival because lategame does not joke around. This shopping trip is technically skippable but fuck that Ch26 Corrin needs 32 magic to 2-shot Xander with the Tiger Spirit. But he might Aegis and lose me time anyways - which he did unfortunately. Oh well. Ch27 is a giant shitshow where you pray you "just dodge lmao" even though it's Birthright on n0rm4l m0d3. Garon typically has 3 chances to attack alongside his sorcerer's 1 chance to do massive damage - typically, 2 of these landing will kill Corrin, sometimes 1 if Corrin failed to dodge the generics enough. Endgame Corrin must have 31 strength or else he must rely on a crit or dragon Fang. It's neat that he didn't in this run since you get to see how the damage perfectly adds up to the finishing blow :D FE14 Speedrun Commentary -
Check out my other Fire Emblem speedruns -    • Fire Emblem Full Game Speedruns   Live VOD -   / 1751666444   Watch my stream live - twitch.tv/kirbymastah Thanks and credits to ouro for the thumbnail -   / ourolen   #FireEmblem #Speedrun #FE14 #Fates #Birthright

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