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This is a play-through using Cryo in the PS1 game Warpath: Jurassic Park. Read on below for more information... Cryo is an unlockable playable character in this game. ===== About Cryo ===== Cryo is a carnivore, and is a 2-legged dinosaur. He is of the Cryolophosaurus species. That's all I have to say about his design. Gameplay-wise, being above-mid sized, he seems to be a balance of speed and power... with more emphasis on power. His movement is average. He has some good headbutt basic moves which covers decent range, and also a short spinning torpedo type move (which the CPU opponents avoid everytime due to player input reactions). ===== About Warpath: Jurassic Park ===== This is an impressive, well-built game for the PS1. The graphics are very good for the PS1 standards... I imagine this must have looked quite amazing for it's time. The dinosaur movement/strike animations are pretty spot-on for how real dinosaurs were supposed to "behave" and "act". The gameplay itself is good as well, and is exactly what you would expect a dinosaur character to control and play like in a fighting game. As fighting game players we are all so used to controlling human being characters that suddenly being made to control a dinosaur may be a bit strange at first. Extras to the gameplay include being able to "eat" the small human being or mini-dinosaur characters to regain life. One minor annoyance of this game is how easy it is to have your character not facing the opponent directly in-line and how much time it takes to "reset" back to direct facing... due to the type of throws, some moves and side steps in the game, it is common to have your character end up facing the wrong angle, which obviously means that your moves will miss the opponent, leaving you completely vulnerable as you recover. The worst thing about this is that sometimes you really cannot tell whether you're in-line or not. The CPU opponents (who of course, ALWAYS manages to face you correctly no matter what) exploits this to the max, which WILL annoy you. The music is your typical "tense-horror-movie" orchestral type soundtrack, which suits this game perfectly.