Mobile Suit Gundam: Crossfire - Zeon Campaign | Part 1

Now we're on to the Zeon side of things. I played this one first so I might be a bit sluggish compared to the Federation playthrough. The Zeon missions are also harder than the Federation ones, so you'll see me lose a bit more. Zeon is more fun though, because you have a lot more MS to play around with and they just play better. One thing to note is that for Federation, you can see when an enemy is in range to shoot you by the Zeon MS's eye flashing to show they've locked on. For Zeon, you can't notice the Federation MS doing that so you just sort of have to guess if you're in range to be shot at or not. The Federation have less enemy types to throw at you, but they have a lot of strong weapons. Any kind of bazooka or beam rifle is likely to kill you in two shoots or blow off an arm instantly. And unlike you, enemies don't have a strict 6 shot ammo count when using a bazooka. So dodging is even more important than before. That being said, it's not THAT much harder than the Federation. Get used to playing and you can get past all the enemies with pretty much the same tactic of "strafe and fire".

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