Putt-Putt and Pep's Balloon-o-Rama Walkthrough

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(Any illegal download link requests will be removed on the spot, no questions asked) I AM NOT UPLOADING ANY MORE WALKTHROUGHS TO THIS ACCOUNT. SUBSCRIBE HERE IF YOU THAT'S WHAT YOU WANT TO DO IT FOR:    / legoking831   The only Junior Arcade I haven't walkthrough'd yet, period. I have done Sock Works, Water Worries, and Dog on a Stick, but all of those are multi-part and I plan on redoing them. Anyway, here's Balloon-o-Rama, the only Junior Arcade I personally owned as a kid. This is the second longest one, tied with Water Worries. The game plays like this: You control Putt-Putt bouncing Pep to pop all the balloons in each level. You try and get the highest score possible by racking up combos to get 1, 2, 5, 10, 20, 50, and 100 points for each balloon popped in succession. I turned on the Junior Helpers to make the walkthrough quicker and to prevent my score from being reset via a Game Over. Every fifth level (besides Levels 5, 115, and 120) has a bonus spaceship that appears if you pop a specific row, usually the top. If you get it, you move on to the bonus level where you can rack up lots of points. If you reach 3 bonus levels in succession, a UFO appears at the end and spews 100-point-if-caught ships. The problem is, it's VERY easy to pop, and there was only one bonus level I actually got a good amount in. Level by level comments: 1-10: Not too much to say. 11-20: Candy balloons are introduced. If you catch the candy that falls out, you get 50 points. Striped ones give crud (that's actually what they call it in the help file), that take away 50 points. We also see our first power-up, the rubber band, which makes Putt-Putt longer. Power-ups wear off after 2-4 minutes or after you drop Pep. 21-30: Flower balloons appear, which mix crud and candy together. We also see the space helmet here, which lowers gravity. Combos are very easy to get with it. 31-40: The cape appears, and is the best power-up of all. It allows Pep to pass through anything, making 100-point combos very common. 41-50: Welcome to Bumperville. We are introduced to bumpers, something that will annoy you a lot. We are also introduced to two-in-one balloons. 51-60: Nothing added here at all, except my favorite music in the game! 61-70: People seem to hate this set the most, but I think 101-110 are even worse. This is the first scenery to feature regenerating balloons, which is the worst part of the game. They get very annoying quick, especially in Level 69 (I know what you're thinking. Get a better sense of humor.) We are also shown to paint buckets, and speaking of which, for some reason the game glitched and I lost Putt-Putt's color on Level 68. We are also shown to the electric boots, my least favorite power-up, as it's annoying to keep clicking when I just want to bounce Pep. They also seem to give you less control over speed. We also see Percival the Pig, who tries to drop bowling balls on you. Personally, I like using him to my advantage, as he pops balloons too. Whew, lots of introductions in just one set! 71-80: Nothing new here. 81-90: Pinwheels are introduced. They are almost as annoying as bumpers, because for the most part they'll rebound Pep into the opposite direction. If you're lucky, he might go somewhere else. 91-100: Nothing new. 101-110: Ugh...I hate this set so much. The levels go on forever and ever. They feel like they'll never end. 108 is the absolute worst of these, as they put oh-so-conveniently placed pinwheels to make the whole thing painful to sit through. Seriously, why don't these get as much hate as 61-70? 111-120: I was very lucky to make it to the last level with a cape. I lost it before I could get another, but at least I got the paint buckets cleared. This is my favorite Junior Arcade game. It was the only one I grew up on, but it's still my favorite anyway. Maze Madness seems to be everyone else's favorite, but I like this game better because it has a faster pace and getting a high score isn't very time consuming. This also has my favorite HE soundtrack of all time (It wasn't even composed by Jeremy Soule either! Rhett Mathis did it here, which impresses me). The level designer here was also FAR less limited than Maze Madness. Sure it doesn't let you do everything, but it's still much better. The only major downfall is its weak ending, but other than that, this is definitely an awesome game.

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