#shorts

Walkthrough video:    • [FM-7] Miner 2049er, マイナー2049, FUJITS...   This is the FM-7 version. It's very rare. I don't think it was a hot topic at the time. The FM-7 version is probably the hardest of all platforms, due to its poor operability. The FM-7 version uses the numeric keypad to operate the main character. FM-7 has the unique property of being able to detect key pushes, but not key release. Due to this property, the moving hero must press some other key (usually "5") to stop. Since it is necessary to press the key twice for starting and stopping the movement, it is difficult to make fine position adjustments. This trait is a disadvantage because the game requires fine alignment. In addition, the action to climb the ladder is assigned to the "5" key, which causes the erroneous operation of the hero climbing the ladder when you intend to stop him. In addition, there is a mismatch between the minimum moving unit of the main character and the installation coordinates of the object (ladder or floor), which may cause the ladder and the main character to be out of alignment or not to stop at the edge of the floor. Regarding this mismatch, if you move back and forth several times, the starting point of movement will change and the coordinates will match. This inconvenience causes a number of seemingly unnecessary mistakes. This made the FM-7 version a very difficult game. When I was a kid, I could only complete up to Level 4. This time, I used pseudo key scan and state save. By the pseudo key scan, the released state of the key can be recognized as "5" key push. The malfunction of climbing the ladder cannot be avoided, but the position adjustment has been greatly improved. With state save, even if you make a mistake, you can go back and try again. These modern technologies have allowed me to complete all levels.

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