Сайт использует сервис веб-аналитики Яндекс Метрика с помощью технологии «cookie». Пользуясь сайтом, вы даете согласие на использование данной технологии.
Knockout Kings 2002 (Xbox Version) - Tournament Mode Longplay - Difficulty: Champion - Knockout Kings 2002 for the original Xbox is a boxing simulation from the established Knockout Kings series by EA Sports. Released in 2002, it features an array of professional boxers from various weight classes and eras, allowing players to embody some of the most iconic fighters in boxing history. The game's mechanics are crafted to be accessible yet robust. Players can execute a spectrum of punches—jabs, hooks, and uppercuts—through dynamic combinations of button inputs and joystick movements. It boasts realistic boxing physics and includes a stamina system that challenges players to manage their fighter's energy to prevent fatigue during matches. Graphically, Knockout Kings 2002 was ahead of its time, with highly detailed character models and lifelike animations that enhanced the realism of the boxing experience. It offered multiple game modes, including a career mode where players can develop a custom boxer and ascend the ranks to win championships in various weight divisions. Additionally, there are quick play and multiplayer modes for casual or competitive sessions with friends. Personally, I appreciate the game's realistic portrayal of boxing and its extensive lineup of legendary boxers. However, when it comes to the gameplay, I must admit that it often devolves into a button-mashing affair. While you can attempt to play with technical finesse, employing feints, defensive maneuvers, and strategic combinations, the game tends to reward a more aggressive approach. Throwing haymakers and prioritizing volume striking typically provide the best chances for a quick knockout. This aggressive strategy is mirrored by your opponent, who - unless he's badly hurt - usually keeps advancing. Why focus on finesse when the game's dynamics favor a more direct approach? Thus, despite its potential for strategic depth, the game felt like a letdown to me at the time. You can play in any style you prefer, but believing that deep strategy and tactics are essential can be misleading. #retrogamingloft #knockoutkings2002 #xbox