Let's Play Daughter of Serpents #1 | Arrival in Alexandria

Daughter of Serpents, later re-released as The Scroll, is a 1992 point-and-click adventure developed by Eldritch Games and published by Millennium Interactive for DOS. The game was released in the English, Italian, French, German and Spanish languages. It was planned to be ported to, but ultimately that was never released. The game's plot is inspired by the Cthulhu Mythos. It takes place in the same universe as The Hound of Shadow, a text adventure also made by Eldritch Games. However, it is not set in Britain, but in Egypt. Before starting the game, the player can select one out six playable characters or customize one. A customised character can be either gender, British of American, pick from six classes each with four or five skills. Skills from multiple classes can be picked as well. The character creation system is similar to that in The Hound of Shadow. The character stats have a minor influence on the puzzles and dialogue of the game, but are largely meaningless. The player's starting inventory consists of a diary, a map, some petty cash, a cookbook and a guidebook. Keith Hook programmed the game engine SIGNOS (Scripted Interactive Graphic Novel Operating System). The lead artist Pete Lyon visited Egypt before he worked on the graphics to implement realism in the game. Richard Edwards ensured that all graphics were accurate to the time period of the game. Daughter of Serpents received mixed to negative reviews. The game was praised for its graphics and depiction of Alexandria of the 1920s, but criticised for its short length, abundance of exposition-heavy dialogue, clunky interface, and lack of actual puzzles. Daughter of Serpents received a later re-release as The Scroll. The Scroll was released on CD, which allowed the includsion of voice clips for most characters. In addition to that, the character creation mechanic was scrapped and the game underwent a number of story changes.

Смотрите также