"LIMBO" (Extreme Demon) by MindCap, Jenkins, Goose & more | Geometry Dash 2.11

MindCap asked me if I wanted to showcase LIMBO on the channel, and I mean, it's not like this really needs any help getting exposure, but it's still such a good level that I couldn't really reject. A lot of people are asking me to showcase their levels recently. It seems like it's because they want to read my thoughts, which I think is nice. I'm glad people like reading these descriptions. Obviously, this is way beyond my skill level, so it's a bit funny that the showcase uses my icons. Typically, I try to avoid that so that nobody misunderstands and think I actually beat the level being shown, but hopefully this is hard enough that it's obviously not. I didn't want to ask them to rerecord another showcase without my icons; this seems like a big pain to record for a showcase, even with most hacks. Special thanks to Aerma for that by the way. The level starts off with a very cool part featuring visuals by Juhou and gameplay by Findexi. It immediately sets the tone with what's to come, both visually and in terms of gameplay. What's seen in this part can be applied to the majority of the level. Style-wise, it's rooted in design but featuring some small effects, and the colors are darker shades of purple, blue, and green. The gameplay is, as everyone should know, memory, but it's far more unique memory than most levels I've seen, if not just the most unique period. More on that later. Mentioning the creators of the first part earlier on was on purpose; there's a bunch of older creators in this, and I think it works extremely well for the choice of style and gameplay this went with. Memory gameplay was far more popular back when these creators were actively creating, so who's better than them to build in a memory gameplay? Of course, there are a bunch of new creators mixed in too, and they all did a good job. MindCap did a great job selecting the team for this, which is clear in how good the level turned out overall. What I said about the colors stays consistent for the majority of the level. It's mostly purple and blue, which are my personal favorite colors, and I think they're mixed very well. There are a few parts that stand out a bit in terms of style, such as Jeyzor's at 1:00. The same color scheme is used, though, and the gameplay remains memory, which keeps it connected enough to the rest to me. It's impossible to get this amount of creators and have them all create in the exact same style, and it would also just be very boring. Aside from keeping styles consistent, another difficulty of making megacollabs is keeping the quality itself consistent, which is probably of more importance. I'd say this does a good job at that, at least visually. There are definitely a few parts that are a bit boring and could have used some more effects or just better designs, but that's to be expected in a megacollab. While I do appreciate the nostalgia of some of the more oldschool design parts, these are the ones I like less personally. The more modern parts with effects added, such as flash and Goose are my personal favorites, but that may just be me. Nevertheless, the level of consistency here is still far above what you see in most megacollabs. Something I can't comment on is the consistency of the gameplay or rather just the gameplay in general. I suspect few people will be able to as this will end up very high on the Demonlist. From what I can see of recent additions to the top of the list, this outclasses them in visual quality at least, and it's also just cool to see a memory level on there. I'm sure there have been many playtesters involved, making this as good as possible for this final version. Without playing it and considering the enjoyability, it should at least be clear and obvious to everyone that this level's gameplay is very unique. There are some incredibly cool ideas in this, and I have to applaud the creators for executing them this well. It's especially awesome how good the visuals work with the gameplay in the parts that have each made by separate people. For an example of unique gameplay, the best one is definitely the last part, starting at around 2:50. This is also where it starts diverging from the aforementioned color scheme, becoming more red and then orange, which I find fitting for the big climax of the level. How the part works speaks for itself. Unfortunately, I've run out of characters, so I'll just say this: Epic. - VIDEO INFO - Recorded by Aerma:    / @aerma   Level: LIMBO by Findexi, Juhou, lumpy, Failure444, th31, LIEB, Pennutoh, vismuth, Jenkins, ISariaI, Jeyzor, Goose, Ryder, KrmaL, flash, Stormfly, ZephiroX, SleyGD, StepX, KWMS, para, Th04, Giron, lTemp, Surv, nyab, weoweoteo, pocke, Evasium622, PokeChatt, crohn44, MindCap, Djoxy, matty2003, CuLuC and GrenadeofTacos ID: 86084399 Music: Isolation by NightHawk22
- OTHER - Thumbnail by Erdyuri:    / @erdyuri   #design #effect

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