Pokémon Yellow Version: Special Pikachu Edition

Played by Pure. This entire play through was done live at   / burningaegis   on 8/5/14. It was captured with different software while streamed to have a better video and audio quality when uploaded to Youtube. This play through was done using a GBC with a VGA adapter to capture. The audio was recorded with a different cable and separate software to prevent any sound interference (there was somewhat of a sound interference when streamed, but this was due to the streaming software itself). It was also using a rechargeable battery set. The VGA adapter mod for the GBC was created by Rod, and he will likely release the schematics for it as soon as the "Pixel holes" that appear when attempting to record at higher resolution is resolved, as well as fixing the colors slightly, as it's actually supposed to be slightly brighter. Most of the dialogue in the game is not skipped and should remain readable for the viewer, making this more like a longplay than anything else. I also go through all routes (even when unnecessary), however, I do not battle all trainers, nor do I do any particular grinding (I do however search for particular Pokémon early on, resulting in slight increase on experience gained through searching). Generally, this video can be used as a guide or walkthrough. A few play throughs were done previous to this one to memorize the game better until I felt like I could stream/record a play through for this channel without forgetting a minor detail I wanted to include or somehow running into any problems that would slow things down. There were a few "rules" added for the play through, mostly to keep things more fair and less exploitable: Always keep your starter. Catch or defeat all available legendary Pokémon (barring Mewtwo, which will be done at another time). Don't use any legendary Pokémon. Keep animations on. Don't go out of your way to grind. Use six Pokémon, not just one or two over-leveled Pokémon. Keep Shift on. Don't skip the majority of the dialogue. The "Set" battle style was considered, however, when I tried it, it didn't mesh too well with having a lengthy play through revolving around six Pokémon that were generally kept under leveled and were intended to be used fairly evenly. It wasn't much more difficult, yet felt much more tedious, since you're likely going to take more damage per battle regardless of strategy and won't end up saving more time with this set up of multiple under leveled Pokémon (at least not under this longplay type of setting). In a more speedrun type oriented setting, it would obviously be much faster (using one much higher leveled Pokémon, with potentially solid coverage/stats for whatever strategy your speedrun is for that specific game is, for example). "Shift" is the default option in the main Pokémon series games, but while in a competitive multiplayer environment, as well as games like Pokémon Stadium, "Set" is the only option available as "Shift" simply makes no sense in the context of these environments in terms of balance. Following play throughs of future Generations will likely use the "Shift" option for the same reason as above plus just general consistency. Long RPGs (or at least the Pokémon series of games) are likely the only games that will have these types of exceptions during play throughs since longplays for these types of games tend to be paced quite differently, and some things are too exploitable in this franchise such as legendaries, for example. For Pokémon, there might be play throughs of alternate versions of the same generation, with possibly a few other "rule" changes to the play through, such as turning on the "Set" option and possibly using legendaries. This also gives the player a chance to show off a different roster. Any speedruns wouldn't count as one of these and would be considered their own type of thing since they play very differently. This was not required to be done in a single sitting, but was done so anyway. It was possible that I would have needed to restart the entire game during the stream due to possible bad RNG during some situations, however no such situation came about that required me to restart the game. Even when you're fairly under leveled, it's generally possible to avoid seemingly game ending situations caused by RNG as long as you use your turns carefully (this is barring speedruns, where RNG can make or break everything). The final roster order is done merely to have a preferred Hall of Famer order, there is no strategy behind it. It may end up being a trend in other Pokémon videos done here. The post-game content, Cerulean Cave, will be done in a follow up video eventually. (Edit: It's finished now.    • Pokémon Yellow Version: Special Pikachu Ed...  )

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