Mouse Trap Hotel (Game Boy) Playthrough - NintendoComplete

A playthrough of Electro Brain's 1992 platformer for the Nintendo Game Boy, Mouse Trap Hotel. Mouse Trap Hotel is a simple platformer that puts you in the role of Maxie, a mouse who must make his way to the top floor of a hotel to save his love interest. He also has one of the most hilariously unfortunate game hero name's ever. He seems to live at the Mouse Trap Hotel, so I guess you might also call it Maxie's Pad? Hrmm... Maxie fights back against a steady flow (sorry... I couldn't help myself) of obstacles and enemies with his tail, which can be used as a whip to fend off hazards. He can also can pick up bits of cheese that look like Cookie Crisp cereal for health. The platforming is as simple as simple gets, and it feels very similar to other Game Boy Imagineering games. It looks, sounds, and feels like Home Alone, Ren & Stimpy: Space Cadets, and The Simpsons: Escape from Camp Deadly, but the level design is much simpler, and without a licensed set of characters to piggyback off of, it lacks personality. (On that note, does anyone know if this was ever intended to be a video game adaptation of the Mouse Trap board game?) The graphics are plain but clean and easy to make out, the music is vaguely annoying but serviceable, and the controls are solid, but the game lacks any real sense of challenge. It's not a game that I would heap praise upon, nor is it one that I'd immediately consign to the trash bin. It's a perfectly serviceable, exceptionally unexceptional game. You might have fun with. I did. But the end of the day, it's as adequate as it is forgettable. *Recorded using the DMG shader in Retroarch to mimic the look of the original hardware. _____________ No cheats were used during the recording of this video. NintendoComplete (
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