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Three holes of golf in PGA Tour 96 for the Super Nintendo (SNES). Actual console play. Not emulated. PGA Tour '96 on the SNES is NOT the same game as PGA Tour '96 on the Genesis. I suppose we should be thankful for that fact because PGA Tour '96 on the Genesis was awful. PGA Tour '96 on the SNES is instead a port of the PGA Tour III, released on the Genesis a year earlier. PGA Tour III on the Genesis was excellent, but unfortunately, nearly everything that made PGA Tour Golf III a success on the Genesis was lost in its translation to the SNES. For example, the hole fly-overs, the pro-player comments and the reverse angle views of the ball in flight have all been removed. One notable element, however, has been added to PGA Tour '96 on the SNES--extremely slow gameplay! Throughout the game, you must endure lengthy waits while the graphics are rendered. On the green, in particular, the hold-ups are agonizing. Apparently, the game makes use of an SA-1 coprocessor, but I can't see what it's contributing. I find it hard to believe that with two processors chugging away, one clocked at 10mHz(!), this was the best that could be done on the SNES. Maybe EA just ported the 68000 source straight over from the Genesis and didn't optimize it for the SNES's 85816? I suppose the game isn't a total loss; the gameplay is all there, there are eight courses, and once rendered, the graphics look pretty good. Nevertheless, it's all but impossible to get beyond the tedious speed of this game.