Paradroid 90 (Amiga) playthrough

After trying again and again for two months I finally made it through. Despite its low framerate I think this is one of the best games ever created and I'm very happy to have fully beaten it. 2:34 - Ship 1: USF Vigilant 23:03 - Ship 2: USF Paradroid 56:57 - Ship 3: USF Odyssey 1:42:37 - Ship 4: USF Andromeda 2:21:05 - Ship 5: USF Centura 3:01:14 - Ship 6: Arabella WinUAE creates a new video output file when the current reaches 2GB:
That's why there's a slight hickup at 2:11:53 where the two files were merged together. No savestates, cheats or other tools were used. Here's the story from the manual: It is the year 2390. A fleet of space freighters have been dispatched to the frontier world of Basmyth in response to urgent calls for military assistance following attacks from the bordering trimorg empire. These freighters carry a skeleton crew by various droids, ranging from simple cleaning robots to complex cyborgs capable of piloting a ship. The freighters are carrying a cargo of battle and security droids to help in the defence of Basmyth. Three days ago, sub-space messages were received from two distress beacons launched from the fleet. The crew of the U.S.F. Paradroid reported being scanned from an uncharted asteroid feild, moments before the droids in the cargo deck mysteriously activated themselves, minutes later the bridge was under attack from the battle droids, and the onboard complement of crew also became hyper active. The captain of the U.S.F. Paradroid reported the bridge bulkhead doors had almost been breached and that the remaining human crew were unable to reach the shuttle bay to abandon ship. Since the message was sent three days ago, we can only fear the worst. It is assumed that the rogue droids have taken over the ship, possibly under alien control, and will be used against the free planets. It is therefore imperative that the freighters be stopped immediately. It is too dangerous to beam military personnal aboard the freighters, but it is possible to use to use MKII prototype influence droid (I.D) is a small self-powered anti droid unit. It uses anti-gravity generators to hover about. It carries its own armament, a low powered plasma bolt sufficient to damage or destroy small droids, but unable to penetrate armoured battle droids. However, it`s main feature is its ability to render an enemys droids brain unit inoperative and control the droid itself, able to direct its weapons under the protection of its armour. The I.D is also able to recharge itself from the droids energy banks but the life of the slave droid is severly shortened as its brain unit attempts regain control, inevitably resulting in burning out and destroying the droid. At this point the I.D becomes a free agent once more. In order to keep itself charged up, the I.D must continually gain control of a new slave droid. More powerful droids are harder to take over, but offer a better platform for taking over droids. The droid libary on the ships onboard computer carries more information on the different droids likely to be found on the freighters.

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