TAS: Bit.Trip Complete, all levels perfect + cutscenes

Tool-assisted speedrun of Bit.Trip Complete on the Wii, via the Dolphin emulator. The goal was primarily focused on high score and entertainment rather than speed; most of the games were thus played on easy difficulty and all the cutscenes are intact. Difficulty modes on all the games except Runner does not change the beats and enemies placed in the levels, only the scoring. Easy mode was thus selected just to get the highest scores. In Runner, easy mode removes the gold, and hard mode makes it so missing gold counts as a failure; normal mode is used in Runner simply because it makes no difference in a TAS between it and hard. All the games basically play “on rails” (Fate is literally on a rail…), and only some of the bosses introduce an element of being able to complete faster or slower. Some effort was made to complete them as quickly as possible, but not an extreme amount. Surely there is optimization that can be done to bring their times down, but as my goal was not speed (hence intact cutscenes), not a great amount of care was put into it. For convenience sake, I used keyboard/mouse controls in the emulator the entire way through, and given Void and Fate use the nunchuck’s analog stick, there likely remains room to pull off fancier feats and possibly even higher scores[*] than I achieved here. Using WASD keys made it so the games only saw me pushing the stick in the fullest outward directions. [*] The games have some threshold to be met for the “Perfect” score tag (likely simply not missing any beats/enemies). Missing bonus beats in Flux doesn’t even count against getting “Perfect” -- I think it’s likely that higher scores might be obtained in Core, Void, and Fate through greater manipulation and careful timing of all the shots compared to the score boosts provided by the modes. 00:00:00 BIT.TRIP COMPLETE 00:00:32 BEAT - Transition 00:15:47 BEAT - Descent 00:29:45 BEAT - Growth 00:46:18 CORE - Discovery 01:00:44 CORE - Exploration 01:15:11 CORE - Control 01:32:15 VOID - Id 01:45:19 VOID - Ego 01:57:30 VOID - Super-ego 02:12:32 RUNNER - 1-1 First Contact 02:14:18 RUNNER - 1-2 A Wake of Dust 02:15:58 RUNNER - 1-3 Gestersmek 02:17:47 RUNNER - 1-4 Crater Raider 02:19:51 RUNNER - 1-5 Unstoppable Mr. Video 02:21:31 RUNNER - 1-6 Junior Melchkin 02:23:17 RUNNER - 1-7 Jabol Smabbler 02:24:56 RUNNER - 1-8 Smabbler’s Groan 02:26:36 RUNNER - 1-9 Beat Deposits 02:28:27 RUNNER - 1-10 End of the Beginning 02:30:19 RUNNER - 1-11 Odyssey 02:33:59 RUNNER - 1-💀 Mingrawn Timbletot 02:35:47 RUNNER - 2-1 Lesser Timbletot 02:37:33 RUNNER - 2-2 Hairy Knorkwhisp 02:39:13 RUNNER - 2-3 Flyss Wizzle 02:40:49 RUNNER - 2-4 Wizened Elderbend 02:42:22 RUNNER - 2-5 Pandinkoris Plains 02:44:02 RUNNER - 2-6 Moint Moint 02:45:49 RUNNER - 2-7 Radbot 02:47:23 RUNNER - 2-8 Slobbering Falls 02:49:04 RUNNER - 2-9 Beat Mines 02:50:46 RUNNER - 2-10 Middle of the Middle 02:52:51 RUNNER - 2-11 Watcher’s Watch 02:55:32 RUNNER - 2-💀 Non Trotski 02:57:35 RUNNER - 3-1 Paradise Lost 02:59:34 RUNNER - 3-2 Leaky Krinkston 03:01:09 RUNNER - 3-3 Withering Moint 03:02:51 RUNNER - 3-4 Sewer Snark 03:04:32 RUNNER - 3-5 Congestion 03:06:13 RUNNER - 3-6 Tubular Unders 03:08:00 RUNNER - 3-7 Gall Blaster 03:09:47 RUNNER - 3-8 Ginger Pit 03:11:35 RUNNER - 3-9 The Gauntlet 03:14:04 RUNNER - 3-10 Beginning of the End 03:16:33 RUNNER - 3-11 Rusty Warren 03:19:27 RUNNER - 3-💀 The Source 03:24:03 FATE - Determination 03:31:49 FATE - Patience 03:39:20 FATE - Desperation 03:45:30 FATE - Frustration 03:54:13 FATE - Anger 04:01:06 FATE - Fall 04:11:45 FLUX - Epiphany 04:28:07 FLUX - Perception 04:46:00 FLUX - Catharsis

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