NASCAR 98 (1997) Sony PlayStation Gameplay in HD (Beetle PSX HW)
Game name - NASCAR 98 Console - Sony PlayStation 1 Game Release - 1997-12-01 Publisher - EA Sports Genre - Racing The original (non-collector's edition) version includes 24 NASCAR cars and drivers, including Jeff Gordon, Dale Earnhardt, Mark Martin, Dale Jarrett, Rusty Wallace, John Andretti, and Terry Labonte; 10 official NASCAR tracks, including Charlotte Motor Speedway, Bristol Motor Speedway, and the then Sears Point International Speedway, the short track at Suzuka Japan, and six fantasy circuits, and in-depth car setups. One player can race with all 24 cars or two players can race with 8 cars on the track. There are single-race and Championship Season game modes, and gameplay settings allow the player to race with varying levels of race length, AI difficulty, and realism, among other settings. The AI doesn't pit during long races. RetroArch Settings Core - Beetle PSX HW Renderer - Hardware Software Framebuffer - On Adaptive Smoothing - On Super Sampling - On MSAA - 16x Internal GPU Resolution - 8x Internal Color Depth - 32bpp Texture Filtering - Nearest PGXP Operation Mode - Memory PGXP Vertex Cache - On PGXP Perspective Correct Texturing - On Line-to-quad hack - Default Widescreen Mode Hack - On Frame Duping - On CPU Frequency Scaling - 100% (Native) GTE Overclock - On GPU Rasterizer Overclock - 32x Dithering Pattern - Off My PC Specs OS - Windows 10 Home CPU - Intel Core i7-7700K @ 4.20GHz 4.20 GHz GPU - NVIDIA® GeForce® GTX 1070 RAM - 16.0 GB #game #ps1 #racing