Donkey Kong Jr.. NES [No Damage Walkthrough / Прохождение без урона] - Денди | Dendy | Famicom Games

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Donkey Kong Jr. is a 1982 arcade platform game that was released by Nintendo. It is the sequel to Donkey Kong, but with the roles reversed compared to its predecessor: Mario (previously named "Jumpman") is now the villain and Donkey Kong Jr. is trying to rescue his father. It first released in arcades and, over the course of the decade, was released for a variety of home platforms. The game's title is written out as Donkey Kong Junior in the North American arcade version and various conversions to non-Nintendo systems. The game was principally designed by Shigeru Miyamoto and his coworker and the company's chief engineer Gunpei Yokoi. Miyamoto also created the graphics for the title along with Yoshio Sakamoto. As with its predecessor, the music for the game was composed by Yukio Kaneoka. Gameplay: Like its predecessor, Donkey Kong Jr. is a platform game. There are a total of four stages, each with a unique theme. DK Jr. can run left and right, jump, and grab vines/chains/ropes to climb higher on the screen. He can slide down faster by holding only one vine, or climb faster by holding two. Enemies include "Snapjaws", which resemble bear traps with eyes; bird-like creatures called "Nitpickers", some of which can attack by dropping eggs; and "Sparks" which roam across the wiring in one of Mario's hideouts. DK Jr. can jump over these enemies while on platforms, switch from one vine/chain/rope to another to dodge them, or knock down pieces of fruit that will destroy every enemy they touch before falling off the bottom of the screen. To pass the first three stages, DK Jr. must reach the key hanging next to his father's cage, whereupon Mario flees while pushing the cage off the screen. In the fourth stage, DK Jr. must push six keys into locks on the topmost platform to free Donkey Kong. After a brief cutscene, the player is taken back to the first stage at an increased difficulty. A bonus timer runs throughout each stage, and any points remaining on it are added to the player's score upon completion. Plot: Donkey Kong, after being defeated by Mario, has been entrusted into his care. However, his son, Donkey Kong Jr., appears and attempts to rescue his father. Mario takes his keys and places them in the building he fought Donkey Kong in. To stop Donkey Kong Jr., Mario unleashes several circus animals, but Donkey Kong Jr. escapes them and makes it to Mario’s headquarters. The two face off but the building begins to crumble, causing a recreation of Donkey Kong's climatic scene. Donkey Kong Jr. saves Donkey Kong and the two set off together. Development: During Donkey Kong’s development in 1981, Shigeru Miyamoto's team had come up with several ideas and full complete levels that wouldn't really fit into the game due to the various constraints. His team eventually began fleshing out these concepts, and these designs evolved into something all their own. The process was so far along, with even entire stages conceived, that one of the team members suggested they start working on another video game. The conversation happened around the same time that Nintendo wanted another Donkey Kong coin-op to capitalize on the original's fame, giving Miyamoto the perfect opportunity to further explore his newly established franchise. Originally, Miyamoto wanted the new game to star Donkey Kong himself, but there were problems with the character's massive size. He wouldn't be maneuverable on the screen, so a new star was needed. The change brought about a new hero and drove the narrative in an entirely new direction. They ultimately came up with the idea to make a smaller Donkey Kong in place of Mario who would be the son of Donkey Kong. Since they still wanted a big Donkey Kong on top of the screen, they came up with the plot of Mario capturing him after the events of the first game. Донки Конг-младший — аркадная игра, выпущенная Nintendo в 1982 году. Главный герой игры — Донки Конг-младший — должен спасти своего отца Донки Конга от Марио, который будет всячески препятствовать ему. На каждом уровне игроку предстоит провести Донки Конга-младшего на самый верх и спасти отца. #НостальгияForever #NES #Nintendo #Dendy #Famicom #Денди #Фамиком #НЕС #DonkeyKongJr #ДонкиКонгМладший #ДонкиКонг #Donkey #Mario #Марио

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