Bermuda Syndrome (1995) Longplay Part 1 - Cult German Prince of Persia with Dinosaurs

The main character is Jack Thompson, a member of a US air force strategic bomber squadron during World War II. During a mission above Germany his plane gets attacked by German fighters and catches fire. Somehow, a portal opens up as the plane is going down, and it enters what is presumably a parallel universe or an alternate timeline. Jack finds himself descending not upon the German countryside, but on a strange, unfamiliar jungle landscape. Meanwhile, on the ground, we see a tied up young woman, struggling to get loose as a gigantic carnivorous dinosaur approaches. Jack's plane luckily hits and decapitates the creature, preventing the woman from being eaten. At the last second Jack bails out, and at the beginning of the game he dangles in his parachute from a tree, with a boot-knife as his only weapon. After cutting the woman loose, she is revealed to be a princess who was going to be sacrificed as an attempt to save her father's life. She becomes Jack's companion throughout the game. The adventure consists of a large number of static panels across which the player moves to solve puzzles and battle dinosaurs. Objects can be picked up, and using them in the right context is often required to progress to the next screen. Other problems are often solved by jumping or interacting with the princess. The game received mixed reviews. Most agreed however that the game's graphics were excellent for its time. Coming Soon Magazine wrote: "The most delightful aspect of this game has to be the background scenery. Every panel is unique and represents enormous effort and talent." Justadventure.com, however, were overall critical of the game because of its hard puzzles, and gave it a "D" on a scale running from A through F. The reviewer wrote: "Eye and ear candy are nothing if a game's no fun to play, and The Bermuda Syndrome is definitely not fun to play." On the other hand, a-for-adventure.com praised the graphics as well as the challenge provided for experienced adventure-gamers. After the end of support for the game, Gregory Montoir reverse engineered in 2007 the game engine and wrote a substitute which allowed the porting of the game to modern platforms IMO : We play the reverse engineered version with CD music HD off ALL... but part 2 will be the original Engine , since this port is buggy as hell ... the main culprit is the Save system that messes the script logic ... more likely it looks for assets that should have been in the memory but quick saves\loads breaks those assets and you can Fuck yourself in a glitch you will see near the end ... not to mention this game is well Sadistic , since it has many fake paths and fake solutions to riddles ... So Welcome to the #Cult German , one of the first Win95 games ... that ends with no ending ... in other words from all those Sequels that we got , hell even Outcast 2 will be finally made ... they should have pushed part 2 , that was never made probably due to the fact that the game didn't sell as well as expected ... Blame #Win95 for it , since everyone though it was for Win95 only ... and most people only had Win3.11 or DOS and skipped Win95 since Dos Gaming was strong till 1998 ... when Win98 came ... So what became to "Century Interactive" ...after this game ,they became a MMO company since back then, it gave you more revenue ... and the promised sequel to end this game ... never came :( (well it came, since the main two person Russian dev team that made the engine\game design and art , wanted it ... but they lost the IP to "Century Interactive" , and the sequel named Tuguska Syndromere was worked with a out off place intro\ending as Tunguska: Legend of Faith ) This Video is a part of my Cynical Games Review Site :
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