TSK 14 [53 Bowmen + 53 Pikemen in First 60 Minutes!] - Knights and Merchants (KaM) Remake (r6720)

I can actually build? Yes I can! In fact, here is how to build in the old traditional KaM style (with a "nest" like town structure instead of "organized" like building structure) in TSK 14 and manage to build a town with the potential to have over 100 troops before one hour . . . with only 3 farms, 60 serfs, 24 laborers! Pebuild plan (yeah, making a prebuild plan helps).
Replay:
Comments: When I was out of timber, I would build roads while waiting. When I was out of both timber and stone, I would place building fences. (Always doing something.) Towards the end, I blocked wares in certain buildings to maximize productivity. And, although I didn't show it, I changed the distribution of wares often. (This was accomplished with SEVERAL save reloads.) All in all, this mission can be one faster via building and fighting, but I wanted to illustrate that you can fight poorly, but still have enough troops to go around and take out both enemies back to back a little after the "1 hour peacetime" is over. I intend to have more ADVANCED building tutorials in the future. (But more on that later!)

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