The Strange Story Of Brian Fisher - Chapter 1

Chapter 1 of the mystery detective puzzle adventure game 'The strange story of Brian Fisher'. You start the game locked up in a cage in the basement of a house, you must find your way out of the cage and ultimately out of the house by solving a series of object puzzles along with conventional puzzles, while being hackled by your captor. The story develops as you find out your incarceration has something to do with the disappearance of your father 20 years ago. Please note that the position of objects and the codes resulting from some clues and puzzles can change between playthroughs so your codes may be different to mine. Steam store :
Find 4 Digit code for Main Door Escape from cage 04:17 Use wall poster 04:34 Examine old newspaper 05:54 use code on safe The code is determined by reading the old newspaper and looking up the co-ordinates of the numbers in the sudoku puzzle grid. The game demonstrates the principle on the first number. Fix Electricity (fuse box) 07:58 clue - examine chessboard 15:14 Get fuse box key 21:30 use fuse box key on fuse box 21:49 puzzle - fix fuse box Use the chess piece co-ordinates in the picture on the fuse box door to determine the letter and number combinations to use, white pieces at the bottom of the fuse box, black at the top. Join the white-takes-black co-ordinates for each white piece using the wires in the fuse box as a guide. Solve wooden hieroglyph box 09:15 clue - wall clock time (hour, minute) 09:58 clue - time = code 17:18 get googles 38:52 open suitcase (use wall clock time) 39:07 get video tape 41:05 use tape on video player 41:16 use goggles 41:27 clue - TV screen 44:13 puzzle - hieroglyph box Use the clue from the tv screen to determine what pictures to use in each row. The first door code digit is on the inside of the hieroglyph box. Find hidden information on the computer 11:19 get pot 11:56 get ice 12:07 use pot on stove 12:13 use ice on pot 12:20 get file cabinet key 16:39 get office key 19:53 use office key on office door 20:19 get computer manual 28:16 use file cabinet key on file cabinet 28:30 get computer notes (username and password) 28:58 puzzle - decrypt message on computer Use the computer manual to determine the keywords to type into the computer in order to decrypt the crypto code found on the back of the computer notes page. The deciphered note is the second door code digit. Fix the projector and make it work 08:12 get tripod 12:55 puzzle - open maze puzzle box Slide the circle pieces round until the edges match up with each other, then move the lever to the center of the maze. 14:49 get projector 16:04 get projector tapes 18:26 clue - projector stand location photograph 35:52 use tripod on floor 35:55 use projector on tripod 36:12 use projector tapes on projector 38:34 get projector canvas 42:10 use projector canvas on wall 42:22 use flashlight on projector 42:32 use projector to see number Click on the 'projector tapes' to cycle through pictures, at one point the projector makes a noise between two frames, and displays the third door code digit on the wall, you have to be quick to turn to face the wall while this is happening to see the number. If you miss it, the pictures are on a loop so you can go back through them. Develop blank photo in the photo studio 09:25 get basin 18:51 get hydrogen 19:13 clue - instructions on developing a photo 36:55 get blank photo paper 37:19 use basin on table 47:58 get 'Phenidome' 48:31 use phenidome on basin 48:39 use hydrogen on basin 48:47 use blank photo paper on basin Move the paper left and right a number of times until the game stops and shows you the front door keypad. One of the keys will be marked with a finger print giving you the fourth and final door code digit. 49:38 clue - illuminated message from father 50:19 enter the code Escape.

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