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"Legends of Valour" is a role-playing game developed by Synthetic Dimensions and published by US Gold in 1992 on the Atari ST. 00:00 Introducion 00:58 Character creation (Elf) 02:07 Birth Place (The Steppes) 04:22 The City of Mittledorf 05:26 The Custom House 06:02 First message from Cousin Sven 08:00 The Travellers Inn 13:56 Night 15:05 The Hanged Man 17:01 Feast 16:24 Second message from Cousin Sven 17:21 Cockroach racing 22:30 The Troll's Arms 23:38 Third message from Cousin Sven 24:10 Dices 25:00 Drunk... 26:44 Under arrest for being drunk... 31:17 Guild of Mercenaries 32:40 Under arrest of acting suspiciously... 34:00 Temple of Set 39:18 Shop 41:48 Fight 43:41 The Casino 44:03 Fourth message from Cousin Sven 44:28 Cup game 47:03 Fight 48:45 The Seahorse Tavern 49:00 Card game 49:22 Fith message from Cousin Sven 50:26 Fight with a royal guard 50:40 Game Over The city of Mittledorf is in chaos - an evil cousin of the King is oppressing the people. Your cousin Sven is not evil though, so when he disappears, you head to Mitteldorf to try to track him down. Shortly after their arrival, the city is quarantined due to an outbreak of plague and they are barred from leaving. Sven is missing, and throughout the course of the game the protagonist seeks to find him. This is the starting point of the game's main quest, and throughout the protagonist's mission to find Sven the protagonist restores a king to power and slays a demon. Legends of Valour is played in a first-person perspective, being one of the first RPGs after it to use a smooth-scrolling three-dimensional environment engine in the style of Wolfenstein 3D. You walk through the world in real time, passing texture-mapped buildings. The complex gameworld is over a mile squared and includes 40 miles of underground tunnels, as well a thousands of characters getting on with their daily The game also features a point-and-click interface, an either automated or realtime combat, and day/night cycle. The game's mechanics are complex for its time, requiring the player to eat, drink, sleep, pay taxes and take out life insurance. The game takes place in a walled capital city called Mitteldorf, where the player can explore the streets, buildings and a massive network of dungeons and sewers connected through a natural cave system, while completing various missions given by its numerous citizens. Mitteldorf is over a square mile in size and among its many buildings are several taverns, hostels, shops, guilds, temples, prisons as well as other places of interest - well over a hundred locations in total. The player may join guilds, such as the Thieves, Mercenaries, and Men At Arms guilds, or temples for deities, including Asegeir, Loki, Set, Odin, Freya, and Aegir. During the game, the player's character can become a vampire or a werewolf. The player character can become drunk, which impairs movement and vision, and be arrested for this. Characters can become undernourished if they neglect their needs (food, water and sleep) and are more likely to catch a disease.Passing guards may overhear illegal conversations.