Live A Live - Longplay [Switch]

00:00:00 Intro 00:01:28 Prehistory 02:28:18 Imperial China 04:50:47 Twilight of Edo Japan 07:58:07 The Wild West 09:26:09 Present Day 10:20:27 The Near Future 13:48:39 The Distant Future 16:08:03 The Middles Ages 19:31:45 The Domination of Hate Longplay Playlists: Nintendo Entertainment System [NES]:    • NES Lonplays [NES]   Super Nintendo Entertainment System [SNES]:    • SNES Longplays [SNES]   Nintendo 64 [N64]:    • Nintendo 64 Longplays [N64]   GameCube [GC]    • Super Smash Bros. Melee - Longplay [GC]   Nintendo Wii [Wii]    • Kirby's Epic Yarn - Longplay [Wii]   Nintendo Wii U [WiiU]    • Yoshi's Woolly World - Longplay [WiiU]   Nintendo Switch [Switch]    • Monster Hunter Rise - Longplay [Switch PC]...   GameBoy [GB]:    • Game Boy Longplays   GameBoy Color [GBC]    • Donald Duck: Goin' Quackers - Longplay [GBC]   GameBoy Advance [GBA]:    • Game Boy Advance Longplays [GBA]   Nintendo DS [NDS]:    • Nintendo DS Longplays   Nintendo 3DS [3DS]    • Nintendo 3DS Longplays [3DS]   Playstation 1 [PS1]    • Tekken 3 - Longplay [PS1]   Playstation 2 [PS2]:    • Playstation 2 Longplays [PS2]   Playstation 3 [PS3]:    • Playstation 3 Longplays [PS3]   Playstation 4 [PS4]:    • Playstation 4 Longplay [PS4]   Playstation Portable [PSP]    • Playstation Portable Longplays [PSP]   Playstation Vita [PSVita]    • Playstation Vita Longplays [PSVita]   Sega Genisis / Mega Drive    • Castlevania Bloodlines - Longplay [Mega Dr...   Sega 32x    • Star Wars Arcade - Longplay [32X]   Dreamcast [DC]    • Dreamcast Lonplays [DC]   PC    • PC Longplays [PC]   Live A Live is a 1994 role-playing video game developed and published by Square for the Super Famicom. A remake for Nintendo Switch was released in July 2022, published by Square Enix in Japan and Nintendo worldwide. The game follows seven distinct scenarios scattered across different time periods, with two more unlockable scenarios linking the narratives together through the recurring antagonist Odio. Gameplay is split between exploration with story-specific twists, and turn-based combat played out on a grid. Production began in late 1993, and was the directorial debut of Takashi Tokita. Tokita wanted to tell multiple stories within a single game, with each section drawing inspiration from different sources. Character designs for the seven main scenarios were handled by different manga artists. The music was composed by Yoko Shimomura as her first large-scale project after joining Square. Reception of the game has been positive, with praise going to its unique gameplay and narrative mechanics, though its short length was faulted. The remake was praised by Western reviewers, particularly its overall design and redone graphics and music, though several noted gameplay elements that had aged poorly. Selling 270,000 units, the original release was considered a failure, while the remake sold 500,000 copies worldwide. Tokita's work on Live A Live influenced his later projects. #switch #jrpg #fullgame #longplay #snes #livealive

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