S.T.A.L.K.E.R.: Lost Alpha DC: Secret Oso Ending. Good ending(Секретная концовка)

Once the player completes the Deactivate generators task and leaves the Warlab via Teleport to Generators 2, this task may be assigned depending upon previous actions undertaken. It will run concurrently with Talk to ghost at the cemetery but take precedence. That task is easily completable but will not of itself lead the player to Freeplay, instead, the door in the illustrated basement must be approached to complete the task. This task is more elusive to acquire; the player needs to collect ALL of the Enlightered documents seen on the various PCs (and elsewhere) during the game. The gamefiles refer to these items internally as "enlightered_docs1" through to "enlightered_docs7", but the player sees these on the PDA as data entries under more cryptic headings "transactions.txt" through to "Mailbox". Just to confuse the issue further, "enlightered_doc3" and "enlightered_doc6" are not items found on any obsolescent PC. Completion transports the player (or at least the player's "fake actor") for a showdown in the Oso, where there are two possible outcomes dependent upon the player's inventory items. Both play similarly up to the point where the Marked One attempts to shoot the opponents.

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