Meteos Wars: Oleana, Firim & Hevendor

Oleana Size: Nine Planet Impact: Tempest Olenea happens to be my favorite planet in the game due to its citizens. And being a water-filled planet, the gravity scheme is reminiscent of objects going in and coming out of water. So it isn't hard to picture; slow ascents and descents when launched and falling respectively. Tempest is probably the worst Planet Impact in the game due to the fact that it actually helps your opponent more than hinder them. When Tempest is activated, multiple columns of Meteos on your opponent's side disappear one at a time. I'm guessing the purpose is to eliminate the chance of your opponent launching Meteos to your side, but it still seems pretty useless. Firim Size: Seven Planet Impact: Sentinel Firim, similar to Oleana, is a planet covered in lava and flames and thus reflects its gravity scheme. Since hot air rises, the gravity isn't difficult to escape from and so it isn't hard to clear the screen of Meteos. The downside is that if you don't clear the whole screen or most of it at once, it'd be easy to just have one column of Meteos reach the top due to Firim's small size (and a column of Meteos reaching the top without them being launched equals Game Over). Sentinel's another useful Planet Impact since it drops burnt Meteos on your opponent's side at high speeds which can easily weigh down a launched set in mid-air. It isn't as effective as Armageddon, but it'll do. Hevendor Size: Eleven Planet Impact: Tempest Hevendor is one of the easiest planets to play as regardless of its large size. The citizens of Hevendor are described as powerful psychics who can launch Meteos as if they were toys. So any launched Meteos will instantly disappear from your side and go to your opponents. That being said, they have no real weakness unless you get overwhelmed by the size of your playing field.

Смотрите также