(CURRENT WR) Card Fighters Clash: SNK Version Any% Speedrun in 1:15:20

I did this one on a whim and ended up with a quality time so I went ahead and uploaded it. The Capcom and SNK runs of this game play substantially similar, with a couple major differences. First, the starting deck is way different. The SNK deck boasts lower card quality overall, but it features the potent combination of the Ikari Warriors (Heidern, Leona, Ralf, and Clark), which allows me to close out certain matches surprisingly quickly due to their very helpful backups. However, it lacks top-tier C ranks that the Capcom version deck will always have, including Ken, Zangief, and Sakura, which is a little bit of a bummer. The other major difference in the SNK version is the final battle. Shin's deck in the Capcom version is pretty strong and features a number of potent cards, but Cap's deck in the SNK version feels like it is specifically designed to prolong the game and make speedrunners miserable. 2x Captain Commando, 2x Haggar, 2x Morgan (P), 2x B.B. Hood, and 2x Slaughter are just the beginning of Cap's repertoire to both slow the game down and help keep the board open so he can keep playing his powerful character cards. I have had a lot of trouble beating him in previous trial runs, so getting him on the 2nd try here felt like a triumph. (Gotta love the big brain AI move of giving my Galford his Ryu's Shin Hadouken!)

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