RAMP, aka the Rabbit's Allcomers Mapping Project, is a 2021 monster megawad led by DavidN and is to be played on a (G)ZDoom port. The maps were designed during the months of June and July of the same year. Map slots occupy 10 through to 209, making a grand total of 200 maps, not counting the hub level, and can be done in any order the player wishes. As rewards, should the player complete levels AND defeat all monsters, they gain points which, when enough are collected, grants trophies for the player which the player can then use to customise their garden to show off their collection. The harder and more longer the map is, the more points given. The maps vary greatly from first-timers, to arena-based, to exploration, slaughter, and everything in-between. ---------- Source Port used: GZDoom v4.6.1.0 Recording Software: OBS Studio v27.0.1 Control Scheme: Keyboard only ---------- IWAD: Doom II PWAD: ramp.pk3 Map Title and Number: The Spooky-Kooky / MAP21 Map Author(s): Bruno Levi Constancio Difficulty: Ultra Violence Category: UV-Max (all monsters and secrets where possible) Mods: Smooth Doom, Sound Caulking, NC HUD. S.D.: S.C.: NCHUD: ---------- About the Map: This entry is a rather small contribution consisting of a few tight corridors, an open section with tiered platforms, and an especially deadly slimy floor. The secrets are a little bit uneven; the Soulsphere and SSG in particular I felt were accessible too late into the map. The initial secret Shotgun was cool, with the risk of being assaulted by Cacodemons. The Pinky ambush w/ Cacos and semi-stealth Hell Knights was perhaps the most hair-raising encounter. ---------- RAMP can be downloaded here (requires Doom II and a (G)ZDoom port): RAMP playthrough: • RAMP [Doom II] Full Ultra Violence Pl... My YouTube channel: / @thev1perk1ller