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Configuration: CPU PPU Decoder/ Recompiler LLVM SPU Decoder/ Recompiler LLVM Enable SPU Loop Detection -ON SPU BLOCK SIZE - MEGA SPU XFloat Accurracy - Relaxed XFloat GPU Render: Vulkan ZCULL Accuracy / Relaxed Resolution - 1920*1080 Resolution Scale - (150%) Resolution Scale Threshold - 16*16 Upscaling - Disable Shader Mode: Async (multi threaded) Number of Shader Compiler Threads - Auto Aditional Settings: Write Color Buffers - ON // V-synch - ON ADVANCED Vblank Frecuency - 120hz Note: *Game work pretty good 50-60fps but it feel so smooth, even with frame dropping below 30fps. *Audio works perfectly *Chose always Minor League stadiums, this reduce a lot visuals glitches *Avoid "the interview after game", this make game crash always. *The game still have ramdom crash. Tested only Exhibition Mode, I just play for fun (3-5 inning). PC Spec: *CPU: AMD Ryzen 7 3800x @4.25Ghz *MoBo: MSI M350b Gaming Pro *GPU: XFX RX580 8Gb *RAM: 16GB DDR4@3,000Mhz *Win10 Pro *PS4 Controller + DS4 for Windows Info Overlay: MSI Afterburner Recorded with AMD Radeon Software (No edition, Just Gameplay)