Fighters' Impact [Arcade] - play as Raoul

This is a playthrough using Raoul Castellion in the Arcade version of Fighters' Impact. Read on below for more information... Raoul appears as a possible mid-boss or penultimate boss, and he is a non-playable character in this version/revision of the game. ===== ABOUT RAOUL ===== He is an aristocratic man who fights using his own style of Karate. He is blind in one eye, and it is not known on who took out his eye. Gameplay-wise, this guy is pretty strong with his style of Karate because being a tall character means that his strike range is good. He also has some good juggle combos, but you won't see this in the video because I am not good at this game. His fighting style is Karate. ===== ADDITIONAL INFORMATION ===== ---- Despite being an unplayable character, he has an alternative costume. ===== IMPOSSIBLE UNLOCKING ===== The strange thing is that in this revision of the game, all of the bosses can be unofficially unlocked - you can only do this by beating single-player mode with a boss character to unlock the boss you were playing as. So for example if you wanted to unlock Faraha, you have to beat the game using Faraha. Only Dr. WIZ cannot be unlocked. This is normally impossible to do because all of the bosses are non-selectable characters, so external methods are needed to achieve this. It is interesting on why this feature is in the game. It should be noted that when the bosses are unofficially unlocked, they have no icon nor portrait image on the character select screen. They don't have any icon images on the rankings screens either. ===== ABOUT FIGHTERS' IMPACT ===== Fighter's Impact is a slow-paced technical fighting game. It's gameplay is focused on tactics, making you think about your next move, stringing your own combos together and blocking correctly. On the lifebar, under the character's name, there is a light-up counter that lights up and extends the higher you string moves together. For most of the regular characters you get to choose between 3 fighting styles/modes for them, complete with a different costume for each style. Despite some martial art styles being shared (such as Karate), there are some minor differences between the different characters using the same fighting style. The bosses do not have any sub styles to choose from, instead they are all mostly unique in their fighting styles. The game features an atmospheric relaxing soundtrack, which usually closely matches the ambiance of the stage you're on. ===== PLAYSTATION 1 VS. ===== It should be noted that the game Vs. on the PS1 is a localized US/EUR version of the PS1 Japanese-only game Fighters' Impact, which was done by THQ to appeal to the Western audience/tastes. Therefore the game is built on the Fighters' Impact engine. It is quite a drastic change because it is unrecognizable from the original Japanese game, as all the characters and aesthetics are different, as well as the soundtrack and some of the gameplay mechanics.

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