Last Action Hero (DOS 1994) - Full Playthrough

Also known as Grand Theft Auto Zero. A full longplay of the extremely rushed but extremely ambitious movie licensed game 'Last Action Hero', released for MS-DOS in 1994. Developed by Psygnosis. The game was played using the Roland SCC1 Sound Board option. The game is composed of two parts: An overhead driving section and a sidescrolling beatemup section. The driving sections are particularly interesting due to the sheer size of the two available maps and the fact that it bears great resemblance to the 'Grand Theft Auto' series of games, even though 'Last Action Hero' for the MS-DOS was released in 1994, while 'Grand Theft Auto' was released in 1997. The beatemup sections are controlled using the arrow keys (or Q, A, O, P), the spacebar, Ctrl, Enter and the Tab key. The kick attacks are used almost exclusively due to the low range and low damage of all the other moves, which are mostly novelties. The artstyle used in the beatemup section bears a great resemblance to the arcade game 'The Karate Tournament' (aka チャタンヤラクーシャンク) released in 1992, due to the attempt to simulate motion blur through the heavy use of animation smear frames. Some trivia from developer Ste Cork: 1) Columbia Pictures said that we weren't allowed to shoot at the bad guys or armoured truck in the game, even though Arnold does exactly that in the movie. This was a the time when he was starting to make the comedy pictures like Junior/Twins/Kindergarten Cop, and therefore we were told to turn the violence right down. We were only allowed to have the car bump into the truck over and over to damage it. I found this restriction to be annoying and stupid, and as a riposte I made the pedestrians capable of being run over by all the in-game vehicles, including the computer controlled ones, the bad guys and your own. Pedestrians even leave little blood splats when run over, and do not wait for cars before using the pedestrian crossings (which cars ignore), ensuring they get splatted regularly. Columbia never said anything and the feature remained. 2) As a further 'up yours' to Columbia I created a semi-hidden area in the middle of the map, where the player can squeeze between two bushes, drive around the back of a house that's not visible from any other part of the road, and see a swastika-shaped swimming pool, on the basis that there was a nazi war criminal living there. Unfortunately the Psygnosis producer who saw it (and thought it was hilarious) insisted the pool be changed to a simple rectangle. The hidden area is still there, but there's nothing exciting to see. 3) Every car in the city on the driving section drives correctly even when at the other end of the map, observing junctions/lane changes and other vehicles properly. I had fun writing that, even if the game was so bad. 4) At one point the game progress came to a stop, because the freelance artist (who I never met, he just sent me disks in the post) refused to send any more graphics until some unrelated payment issue with Psygnosis had been cleared up. 5) Arnold Schwarzenegger (or more likely his agent/publicist) rejected the Arnold-graphics for the beat-em-up part of the game twice as being "too muscley" - again, it was due to the actor's attempt to switch over to making comedy movies at the time 6) Every platform version of this game was different to all the others. There was no central coordination or direction, the box art for several versions (including PC) were from an early Commodore Amiga demo and thus pointless, and the project was a "short straw" - meaning no-one wanted to do it, hence why many versions don't even have authors names on them. Psygnosis even shipped the Amiga manual with the PC version, and just added a single-sheet loose insert for PC controls. No-one cared about this game, and it showed. 7) Last Action Hero was one of the only movie-license title produced by Psygnosis (along with the Bram Stoker's Dracula games from the same time period) and they only got it because Sony (who were acquiring Psygnosis at the time) owned Columbia Pictures. They didn't set a good example ;-)

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