Carmen Sandiego Word Detective Full Gameplay

Carmen Sandiego Word Detective Full Gameplay ►More Carmen:   • ✰All Carmen Sandiego Games✰   ♥ Twitter:   / lilbumblebear   ♥ Instagram:   / lilbumblebear   ♥ Twitch:   / lilbumblebear   Carmen Sandiego Word Detective is a 1997 interactive language-arts learning game for children ages 9–12 in the Carmen Sandiego franchise. The plot of the game sees Carmen Sandiego inventing a machine called the Babble-On Machine, and the player, in the role of Agent 13, thwarting her plans by freeing all the other agents which have been captured by Carmen. The intro to this "spy adventure" starts off with Agent 12 (Ann Tickwitee) discovering Carmen's hideout. Under the orders of ACME secret agent Chase Devineaux, she creeps inside only to find herself trapped and starting to babble. Carmen enters and explains that she has invented a "Babble On" machine that turns speech into gibberish. She reveals her grand plan to achieve world illiteracy. The player takes the role of Agent 13, who has just been called onto the case. Agent 13 must free all twelve captured agents in order to stop Carmen's plan. To free each agent, the player uses the CyberCom 2000 to travel between a number of henchmen hideouts to find passwords. The player uncovers these passwords by completing language problems (Spellanyzer, Fusion Chamber, MicroPix, Code Breaker, and Power Pack) testing the player's vocabulary, grammar, and spelling. After finding enough passwords, the player can unlock a container in one of the hideouts to get a key. These keys are placed at the Tower of Babble to free agents. Throughout the game, each agent gives the player a fragment of Babble-On's password. After freeing all agents, the player is able to trigger a self-destruct sequence by entering the password fragments in a cohesive sentence. Carmen escapes the crumbling building and Chase finds her hat amongst the rubble, commenting "until we meet again Carmen".

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