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Sorry, I couldn`t find the english version. Weird educational game about chess. In this mission, the game teaches you about the Rook, Bishop, chess board and a King, but not checkmate or how the pawns move even though you need to play some games with them. You have gold which you can use to buy pieces and amulets. I don`t use amulets in this walkthrough, because that`s going to be too easy. Every level explained: Aladdin`s Hovel - here we learn about starting position and piece names. Unlocked from the start. The Scribe - we must set up the starting position. Unlocked from the start. The Shop - you can buy here pieces and magical things. Unlocked from the start. The Rug Seller - here we learn about the Rook. Unlocked by completing the Scribe. The Snake Charmer - you must capture all of the Black`s pieces using your Rook. They don`t move, but you must capture a piece on every move. Complete three puzzles for 3 minutes. Unlocked by completing the Rug Seller. The Watchtower - here we learn about the coordinates on the board. Unlocked by completing the Scribe. The Bed of Nails - here we must complete a quiz about the board coordinates. Unlocked by completing the Watchtower. The Dungeon - you must capture two of your opponent`s pawns (or mate him) with your army. Jasmin`s room - here we learn about the Bishop movement. Unlocked by completing the Bed of Nails. The Garden - you must capture all of the Black`s pieces using your Bishop. They don`t move, but you must capture a piece on every move. Complete three puzzles for 3 minutes. Unlocked by completing the Jasmin`s room. The Throne Room - here we learn about the King. Unlocked by completing the Jasmin`s Room. The Toy Room - we must complete the quiz about board coordinates and piece movement. Unlocked by completing the Throne Room. The Wizard`s Lab - we must capture all of the opponent`s isolated pawns (or mate him) with your army. Unlocked by completing the Toy Room. After completing this level the chapter is finished. Talking about the plot. Abu disappeared so we have to find him. We find out what he was charmed (in the magic sense) by the Evil Wizard. We defeat the Wizard. The end.