Was the PC version of this game just not shallow enough for you? Were you clamoring for an even more forgettable experience? Hang on, what game was it I played again? Oh, right. The Game Boy Color adaptation of Lego Stunt Rally. I stand by my original assessment of the PC version being one of Lego's weakest games, but try sucking what little life that iteration had and you're left with this. I don't necessarily fault the developers for it, they were probably asked to stay as close as they realistically could to the PC version, but unfortunately taking a game like that and cramming it into a tiny 8-bit cartridge was asking for trouble from the start. And unfortunately, so it is. This has to be one of the absolute easiest, least immersive games I have ever played. Even for as much as I ripped on Lego Racers for the GBC, I can at least admit I still had to formulate a strategy for winning the game, and that I had to remain attentive at all times. This game, on the other hand...geesh, it's basically just tapping the A button and occasionally changing lanes. Heck, I have won entire races simply just holding the A button down. I am dead serious. No amount of "it's for kids" excuses that sort of low difficulty, that is "winning by doing nothing" territory. So...how does this game work? Well, it's the same premise as the PC version -- you have a top down view of the race track here, and use A to accelerate, B to switch lanes, and the d-pad to use powerups. That control scheme may sound really bizarre and awkward at first...and that's because it is. So, beyond the excruciatingly low difficulty, my biggest peeve with this game is how utterly picky it is on how fast you're allowed to go through turns. As much as I may not like the PC version, it at least is good at making it clear how much tolerance you're allowed before you'll skid through turns. This one leaves it very ambiguous, and as a result it's best not to keep the gas on all the way all the time. It's better if you try to keep the gas almost to the top. But wait, the GBC doesn't have analog buttons, how can you do that? Well, by tapping the button of course. If that sounds annoying...guess what, that's because it is. Again. Uuuugh. I really wish I had more good to say about this game, I really do. Again, I don't think it was completely the dev team's fault (especially since Lego seemed to have a history of demanding too much out of their game developers), but it's a good example of what trying to aim too high can do. I did a full run of the championship mode, then also showed off what the track builder is capable of. And just for the record, I know exactly how bad it looks like I'm playing in this video -- the game is so easy that it really doesn't matter. Since the game is so finnicky on what counts as going through a turn too fast, and since you have too little time to react to turns, it's best to just tap the A button instead of holding it down. In addition, I also showed off what using the track editor was like after finishing the main game. Hope you enjoy the walkthrough!