Kunio-kun no Dodge Ball Zenin Shuugou - Throwing Technique Mashup

This wonderful game is very customizable. You can change weather effects on the stages, the strength of your team and the opponents, gravity, throwing technique power, standard shots, team formations, opponent team members, make your own characters, set their shots... The list goes on forever. My favorite thing to do with this game is combining techniques. You can take two techniques and smash them together. The results are usually a far more effective technique, or a really lackluster one opting you to try other techniques to combine. Why just two techniques though? Why not combine 4? 5? or 6? This usually results in incredibly goofy behavior from the ball when the power shot is thrown. It's incredibly fun seeing what kind of strange power shots can be made. I showcase 5 different ones I made for my pale squinty-eyed character Whutty, or Whutman. Shot 1 combines two techniques together. This shot usually takes everyone on the stage and throws them all to the ball's location. Shot 2 is a bingo shot that moves more sporadically before flying at the target. This shot pierces through the target which wasn't originally a characteristic of the bingo shot. Shot 3 is a fun mess. It grabs the target and shakes them in the air like crazy. This one might be my favorite. Shot 4 is a strange rotating shot. It does a lot of damage to the opponent but usually comes back to land a hit on the thrower. This one has a combination of 4 techniques. Shot 5 This last one is just a mashup of a bunch of different combinations I made. It shoots back and forth between the entire enemy team. Sometimes it hits someone and sometimes it doesn't. It didn't turn out too well but it makes everyone on the stage do a little jig toward the center before collapsing. This game has several techniques to combine so I'm sure the ones I've made are but the tiniest fraction this game actually has. The possibilities are endless!

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