Duke Nukem: Zero Hour Full Playthrough on Hard (Project 64)

00:00:51 Training Mission: Episode One 00:05:58 Mean Streets 00:28:12 Liberty or Death 01:02:02 Nuclear Winter 01:39:41 Wetworld (Secret Level) 02:09:50 Fallout 02:20:43 Under Siege 02:41:54 Boss Hog (Boss) 02:44:59 Dry Town 03:06:42 Jailbreak 03:29:33 Up Ship Creek 04:06:16 Fort Roswell 04:26:51 Probing the Depths 04:32:46 Cyborg Scorpion (Boss) 04:35:18 The Whitechapel Killings 04:53:53 Dawn of the Duke 05:16:07 Hydrogen Bomb 05:26:15 The Rack Going Down (Secret Level) (I didn't obtain all of the time machine pieces to unlock this level) 05:47:16 Brainstorm (Boss) 05:53:28 The Brothers Nukem 06:11:22 Alien Mother 06:37:44 Zero Hour (Boss) Developer(s) Eurocom, 3D Realms Publisher(s) GT Interactive Software Composer(s) Lee Jackson Series Duke Nukem Platform(s) Nintendo 64 Release date(s) NA: August 1, 1999, EU: September 30, 1999 Genre(s) Third-person shooter/First-person shooter (multiplayer) Mode(s) Single player, multiplayer Duke Nukem: Zero Hour Full Playthrough/Walkthrough on Hard by zusaij Resolution 1280x960 I played with Xbox One Controller I used Emulators Saves, originally on DN:ZH (N64) there where no checkpoints so if you die you have to play the whole level again. Quotes from various magazine (and online) publications about Duke Nukem: Zero Hour:
Duke Nukem: Zero Hour Facts: 32MB (256 megabit) cartridge -- the same size as Zelda 64. More than 30 different levels ranging through time. Tons of traditional Duke enemies as well as new foes. A huge selection of more than 20 weapons. Loads of audio samples and one-liners. Four-player Multiplayer mode. 4MB Expansion Pak support for optional high-resolution mode. Hidden secrets and cheats. Rumble Pak support.

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