Skeleton Krew Longplay (Sega Genesis) [60 FPS]

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Developed and published by Core Design in 1995 The console version of Core Design's isometric shooter is, in some ways, much improved over the Amiga and CD32 versions. The controller and buttons actually make it reasonably easy to strafe, rotate and shoot, and there additional features that simply don't appear at all on Amiga. Even so, with Core well under way in developing Tomb Raider for the PS1 and PC by the time this was released, Skeleton Krew would have been seen as pretty archaic even then. Time Code: 00:00 - Into & title music 04:29 - Game start #retrogaming #segagenesis #skeletonkrew

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