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Soldier of Fortune: Gold Edition | PS2 | Longplay Full Game Walkthrough No Commentary
Full game longplay of Soldier of Fortune: Gold Edition, a PS2 game first released on 11 November 2001. It's been called as an "improved" version of original Soldier of Fortune, but it's a basic port for the PS2 platform, with a few multiplayer maps added. First and foremost, the game has been played and recorded on a real PS2 hardware, early PS2 fat, using OPL method. Here played in PS2's built-in 720p display mode (it still renders at 480p internally!) The game has also been hacked to run in a real widescreen mode. Game runs already at an unlocked framerate, mainly somewhere between 25-40 fps range, with screen tearing, it's manageable. Pretty neat, classic, hardcore, and gory shooter, based on a Quake II engine (like literally every single Call of Duty game). Fast, furious and... with very long loadings between every stage, and with generally very varied framerate. But overall, after several of my enhancements, mainly the widescreen hack, game looks pretty good for a very early PS2 game. Enjoyable shooter, and perhaps a some kind of a grand-daddy of modern FPS shooters alongside Quake I and II. And I think it's also one of the first game ever, to present this kind of brutality and gore, plus the first one to feature a location-based damage and accurate animations. It's pretty slick in action, and satisfying. Although, the PS2 version isn't all that great to handle, it's a nice piece of history, alongside Kingpin perhaps. Plus, you can actually play it via real keyboard and mouse, tho I used normal PS2 gamepad. Soldier of Fortune is best known for its graphic depictions of firearms dismembering the human body. This graphic violence is the game's main stylistic attraction, much like the destructible environments of Red Faction or bullet time of Max Payne. The GHOUL engine enables depiction of extreme graphic violence, in which character models are based on body parts that can each independently sustain damage (gore zones). There are 26 zones in total: a shot to the head with a powerful gun will often make the target's head explode, leaving nothing but the bloody stump of the neck remaining; a close-range shot to the stomach with a shotgun will leave an enemy's bowels in a bloody mess, and a shot to the nether regions will cause the victims to clutch their groin in agony for a few seconds before kneeling over dead. It is possible to shoot off an enemy's limbs (head, arms, legs) leaving nothing left but a bloody torso. In the last mission there is also a fictional microwave weapon, causing the enemies to fry or explode, depending on the firing mode. However, nonviolence is a possibility, if the player is a good shot it is possible to shoot an enemy's weapon out of their hand, causing them to cower on the floor to surrender. The story involves the theft of nuclear weapons, and the main enemy turns out to be an Afrikaner neo-fascist group based in Germany, led by South African exile Sergei Dekker. At the beginning of the game, terrorists steal four nuclear weapons from a storage facility in Russia, and proceed to sell them to various nations. This is a prelude to the acquisition of advanced weapons of mass destruction by this terrorist group. John Mullins, working for a U.S.-based mercenary ("soldier of fortune") organization known only as "The Shop", and his partner, Aaron "Hawk" Parsons, are assigned to prevent the nukes from falling into the wrong hands, and stop the terrorists in their plans. His missions take him to New York City, Sudan, Siberia, Tokyo, Kosovo, Iraq, Uganda and finally Germany. Timestamps: 0:00:00 - M01 Rescue and Protect 0:10:00 - M02 Nuke Retrieval 0:21:00 - M03 Queen Bee 1:01:19 - M04 Nest Egg 1:32:04 - M05 Lightfoot 2:11:57 - M06 Sabre 2:35:19 - M07 Dragonfire 3:13:46 - M08 Jessica Six 3:41:50 - M09 White Rabbit 4:19:48 - M10 Endgame