Сайт использует сервис веб-аналитики Яндекс Метрика с помощью технологии «cookie». Пользуясь сайтом, вы даете согласие на использование данной технологии.
Another entry in the speedrun shorter than the trailer on the Steam storefront (trailer is 1:29) 3:01 with loads because GameGuru I will never understand (because I can't be bother to load up the GameGuru engine & figure it out) if it is possible for end of level triggers to not extend through the roof of buildings which would make me have to go get so many more keys in these pointless runs. The second level has you needing to wander a maze & find 2 notes to piece together the code for the door, but for some reason the door lock won't recognise any number in the sequence that isn't the number needed, so it isn't even brute force, it will literally only recognise that you've entered a number if it is the correct one for that part of the code; never seen that before in one of these 'puzzles' and it really makes sense that it would show up in a title in GameGuru. At least they bothered to replace the default menus, fonts & turn off the default HUD (also there are cutscenes but in a horrible portrait-cropped mobile phone video style, so thank you for making them skippable). A