Half-Life Alyx Review

Let's get the obvious out of the way: Half-Life Alyx is a supremely polished, well thought-out game that's a 'must-play' for anybody interested in gaming, or technology. Or both! It's worth it purely to experience what a 'high budget VR' title should feel like, as a glimpse of what gaming might be like in 2-3 years' time. But rather than spend this whole video gushing about it, I cover the design choices they've made, how it changes the experience, what I like / don't like, and where I hope they take Half-Life in the future. (Spoiler: probably involves VR) 0:00 - What I think of HLA, compared with earlier Half-Life games 2:03 - Length of game, difference between segments 3:53 - Scavenging simulator, not FPS 4:33 - Weapons 6:09 - Resin and how the upgrades affect combat 7:55 - Hacking minigames 8:36 - Movement and teleporting 9:46 - Health 10:13 - Other ways in which VR immerses 10:43 - Audio 11:01 - Loading screens 11:34 - Graphics and Source 2.0 12:29 - Enemies in HLA 14:17 - Character animation - most convincing NPCs ever? 15:20 - HLA's dialogue and how it changes things 16:40 - HLA's best bit (Minimal spoilers / clips shown) 18:02 - Conclusion. What is this game? What comes next?

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