King's Quest VII: The Princess Bride, Movie Edition (1994) - NintendoComplete

This "Movie Edition" is a playthrough of Sierra On-line's 1994 PC game, King's Quest VII: The Princess Bride, edited and reformatted to give it a more "cinematic" presentation. Some edits have been made to the original gameplay, but everything plays out here like it does in the game. The interface has been cropped out, the picture frame scaled to fill the 16:9 frame (and conveniently enough, the gameplay window in-game is extremely close to the 16:9 aspect ratio!), game-play related screens, including loading, menus, etc. were cut out entirely, and it has been filtered to improved the perceived clarity and "cleanness" of the video quality. This video was all created from assets that originally occupied about 3/5 of a 640x400 picture, and without the digital clean up, it looks a bit rough. I think I got it fairly well, though :) There aren't too many super-noticable chunky pixels floating around. Sierra clearly had some incredibly high hopes of being the Walt Disney of CD-ROM with the release of KIng's Quest VII, and I thought that it would be fun to present the game as close as possible to what it strived for. I mean, they actually reached out to Pixar originally to animate it - they instead ended up with several animation houses working in tandem to get everything put together; there's no denying the Williams' dedication to doing it as well as it could be done. They were ambitious, to say the least - and it worked. It was phenomenal. The sheer impressiveness at the time (given how immature the tech was) of this game is I think that maybe why the game falls to some unfair criticism today. It was well ahead of its time when it was published, and because of that, people tend to forget that this is from 1994. It wasn't 1997, when SVGA and Windows, CGI renders and professionally-recorded voice acting had become the standard. KQ7 one was the pioneer, and it did a pretty damn good job in paving the way for the style to be used for years to come (and ultimately culminating in the equally ambitious and f***ing gorgeous Curse of Monkey Island in 1997) before the genre died a sad and lonely death in the face of early-years accelerated 3D. It's secure in it's place in the King's Quest cannon, if for nothing else that it continues the trend of industry first's that the game established. KQ1 was the first adventure game with "graphics" as we know them in the modern sense. KQ4 was the first game to feature sound card support and used Sierra's a heavily-improved version of their revolutionary engine, KQ5 melted every record ever (first game ever with a budget to exceed $1M back in 1990, with hand-painted backgrounds, full digital sound support, and in the CD-version, 60 or so voice actors for every line of in-game text. 6 surpassed it with FMV CG cinematics, a soft-rock theme song that got a bit of air-play, and the about the best story known to man. KQ7 upped the ante again in just about every way, from its budget and the amount of animation created, to number of people involved in creating it and it's sales - it again smashed just about every benchmark there was. I've always loved King's Quest VII. It's a good graphic adventure game, and it's a fantastic showpiece for AAA-developed graphic quality and production values looked like in 1994. Sure, it's syrupy and sappy (and hilariously biting and sarcastic at times), and the animation looks... dated... but the charm of the whole thing still holds up. I just wish that Valanice didn't get so snarky sometimes! I mean, seriously - when she is killed in Ooga Booga by looking at the undead horseman's wife weeping, what's does the patented Sierra "Oops!" screen say? It's Valanice, wielding her wit to its fullest (paraphrased here for clarity): "Damn bitch, get a facial." Hahaha! She is such an unbearable snob, which is weirdly ironic for King's Quest. Oh well, it's really no more demeaning than Disney is to women, and at least you have to give it props for the whole girl power thing. It may seem lame now, but back then, there still wasn't much but Barbie for "girl" video games. It's a fun, cutesy ride that feels a lot like those second-tier animation releases in the 80s and early 90s - the not Disney animated films that nonetheless tried to compete. If you can think along the lines of Fern Gully and The Land Before Time instead of The Little Mermaid or Aladdin, you have a good idea. Anyways, I hope you all enjoy this! I've been meaning to do it for quite awhile now, and I'm curious to hear how you all think it turned out. ______ No cheats were used during the recording of this video. NintendoComplete (
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