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A computer building puzzle game that has some neat ideas but due to a lack of focus fails to come together. Different pieces of hardware have various placement requirements and effect the state of the place space. A failure to plan ahead will lead to a quick failure. The use of random levels may increase replay-ability but fails to teach the mechanics of the game effectively quickly confusing players and tainting the experience. The MS-Paint visuals are consistent but detract from the gameplay instead of adding to it.