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Deja Vu A Nightmare Comes True!! (Apple Macintosh) Longplay (No Commentary)
This is my playthrough of Deja Vu: A Nightmare Comes True!! for the Apple Macintosh. Oh, baby, this is how Deja Vu is meant to be played! Monochrome, which is perfect for the year the game is set during, 1940 or 1941, and it has the hard-boiled detective theme of a show that my dad likes, Perry Mason! Anyway, similar to the comparisons between Uninvited on the PC ( • Uninvited (Apple Macintosh) Longplay ) ( • Uninvited (Apple II GS) Longplay ) and NES versions ( • Uninvited (NES) Longplay (No Commentary) ), this version of Deja Vu on the PC has some notable differences compared to the NES version, mostly due to Nintendo's draconian censorship policies. One such thing that made me take a while to record this game was the time limit due to Ace's Amnesia. See, in every single one of the PC versions of the ICOM Simulations games, there's a time limit looming over your head. In Uninvited, you had to beat the game in a certain number of moves before evil spirits possessed you, in Shadowgate you had to beat the game before you ran out of torches, but with Deja Vu, you have a time limit that can be done away with before you beat the game. I wasn't totally sure that I would be able to beat it, but it would appear that I had nothing to worry about. It's Shadowgate that has me the most worried, as with that one, you have to have the route planned out perfectly, with nothing less than an absolute perfect path through the game expected, or you WILL make the game unwinnable. Anyways, for right now, that'll be all. Expect to see a Fire Emblem: Three Houses playthrough, as well as a Skyrim playthrough at some point in the future! Also a Final Fantasy: Mystic Quest one!