Lure of the Temptress Longplay (Amiga) [QHD]

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Developed by Revolution and published by Virgin Games in 1992 One of Revolution's first graphic adventure games and an innovative concept focusing more on dialogue using it's 'Virtual Theatre' concept than item-based puzzle-solving. I'd known about the game ever since I saw it in magazines, but this is the first time I'd ever actually played it. It's an interesting adventure with some well-written dialogue and script writing, but it does make it something of a slow burn, especially when compared to The Secret of Monkey Island and Simon the Sorcerer. You can actually beat the game in a much shorter time than this, but interacting with other characters is a big part of the game, so I wanted to show as much of that as possible. As for the virtual theatre stuff, characters will travel between various locations in the game independently, and there's a comprehensive inventory interaction system present. This is virtually never used though - there's only a couple of scenes in the entire game where your required to do much more than pick up or give items to people. Sadly, there are a number of bugs in the game, some of which can leave the game impossible to complete. For example, Lutheran can get stuck behind the anvil in his forge, which makes it impossible to give him the flask needed to collect the shape-shifting potion. The other issue here is the amount of loading when moving between locations. Even running from a HDD, you're looking at 6 seconds of disk access to load each scene, and the floppy version takes 16 seconds; I went through the footage and removed as much as 60 minutes from the final cut. #amiga #walkthrough #lureofthetemptress

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