Full Tilt! Pinball - Space Cadet Gameplay (Win 3.1)

3D Pinball for Windows – Space Cadet is a version of the Space Cadet table bundled with Microsoft Windows. It was originally packaged with Microsoft Plus! 95 and later included in Windows NT 4.0, Windows 2000, Windows ME, and Windows XP.[3][5][4] This version of Pinball, developed by David Plummer at Microsoft, was a port of the game using the original art and sound.[5] It was developed in C for cross-platform support because Windows NT supported RISC processors and prior versions of the game contained x86 assembly language and 16-bit logic. The Windows 98 installation CD has instructions on installing Pinball 3D on this version of Windows which are partly wrong; Microsoft later issued an updated support article.[6] Windows XP was the last client release of Windows to include this game.[7] Raymond Chen said his proudest work on Windows XP was reducing the amount of CPU that Pinball used when it was ported from Windows 95.[8] The look and feel of Full Tilt! Pinball and 3D Pinball are similar, with a few exceptions: The latter contains only the Space Cadet table and only supports 640×480-pixel resolution, while the former supports three different resolutions up to 1024×768 pixels. The image on the side is a two-dimensional image as opposed to pre-rendered 3D. The words Maxis and Cinematronics have been changed from the yellow to a dark red, making them harder to see. It sports a splash screen that merely says 3D Pinball and shows a small pinball graphic with faded edges. Music is not enabled by default in 3D Pinball. It has fewer soundtracks that are inspired by the original game. A hidden test mode is also available. There are only a few minor differences between the gameplay of the two versions. The completion of a mission in the Maxis version results in a replay—actually a ball save, rather than a special—being awarded. In addition, hitting a wormhole that has the same color light locks the ball, which if done repeatedly activates the multi-ball round. This is not the case in 3D Pinball: Completing a mission merely awards bonus points and hitting a wormhole in the above circumstances awards a replay. Also, the three yellow lights above the bumpers (both in the launch ramp and in the upper table zone) act differently: In 3D Pinball these are turned off if the ball passes on them while they are on. This is not the case in the original game, where they just remain activated.

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