Gloomhaven DIGITAL vs CARDBOARD Board Game / Top 10 / Which is Better?

If you're having a hard time deciding whether Gloomhaven is better as a digital game or as a physical / cardboard game, this video offers a scoring system to help you figure it out. Please add your thoughts on which is better and why in the comments. I'd love to hear your score too. My goal is to give you a little sample of each version of this game and to put them side by side on all the metrics that matter. I'll put a poll in the community tab so you can quantify your vote there. If you are thinking of purchasing Gloomhaven, and if you would like to support our channel, please consider clicking on the following link:
=Chapters= 0:00 Gloomhaven 0:48 #1) Learning the Game 1:43 #2) Rules Enforcement 2:19 #3) The Game Experience 3:15 #4) Storage 4:03 #5) Game Mechanics 4:51 #6) Getting it to the Table 5:31 #7) Aesthetic and Sound 6:33 #8) Multiplayer - 2X Points 7:26 #9) Solo Experience and Setup 8:12 #10) Replayability and Enduring Value ______________________________________________ SUBSCRIBE: https://www.youtube.com/channel/UCRarNme4iUanPLflogg-Ntg?sub_confirmation=1
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_______________________________________________ #gloomhaven #gloomhavendigital #cephalofair Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

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