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Airforce Delta Strike / Deadly Skies 3 - Rail Road ...but in HD (PCSX2)
AFD3 runs well on PCSX2 and looks good to boot; high definition does wonders; I've experienced slowdowns during recording, and that sucks; texture filtering has been turned off because I like it this way. I hadn't played AFD3 in years, but it looks just as I remember, a few thing have been upgraded over the 1st game on Dreamcast, and some others downgraded when compared to it. Things that look better here? Missile trails. Explosions (no longer are made of animated sprites and polygon dust, but multiple static sprites instead). Shading on models is smoother. Cloud sprites (new effect). Sun/moon shine over the ocean. Weather effects. Things that still looks better in the original on Dreamcast. Textures for assets and scenery (higher resolution, more colour information and more details, for the most part). Colour palette is richer. Techniqe used to render the sun is so much nicer. Draw distance (fogging can be really aggressive in AFD3 depending on stage). Environment map reflection on aircraft canopies (effect has been removed in AFD3). Stuff that stayed the same. High polygon jet models, for enemy targets (in Ace Combat 5 and Zero, for example; enemy targets are of much lower quality than the player's model) Highly detailed textures for both player jets and enemy targets. Jet's textures on PlayStation 2 are of the same resolution as in the original on Dreamcast.